Example Converting MIPS Assembly to C

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An example of how to take MIPS assembly code and determine an equivalent C implementation of the code.
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I really needed this because I'm trying to reverse engineer some PS1 games. But I have a question. What is a branch delay slot? I can guess the concept, but how does it affect the decompilation process?

battleonfan
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what happened to the t1 = t0 * 4 value?

tud.
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