2015 UT Dallas - John Carmack on VR (Official Full)

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John D. Carmack speaks at the University of Texas on the topic of VR.

A mirror of the official vimeo release.
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John's level of knowledge is mind blowing.  2 hour technical talk, no slides, no notes.  Just a man in a chair on a stage.

superhero
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What a BAMF: he just shows up, drops 2 hrs of incisive VR commentary, and then politely excuses himself. *applause*

cwidd
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the carmackinator speaks and doesn't even drink a single drop of water

mrkirios
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Thats why I love playing games with a Headphone, it makes up for a great 3D space immersion.

FeroxX_Gosu
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The way to do proper stereoscopic 360 degree videos is with light field tech, such as with Lytro's Immerge, that thing is awesome! Hopefully someday they'll make a smaller consumer hand-held.

CharlesVanNoland
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Anyone have a link for the Matthew Cooper "How Hard Could It Be" talk?

BurkeLCH
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Well he did talk about a lot of technical aspects of it. What I took from this is that VR is going to push a whole new set of products into the market. Possibly it can change the design of games not only because of the display technology and HCI but because of the limitations imposed on the end user. Not being able to move etc. Interesting talk, thanks for sharing.

CanMetan
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i love how he starts with if you wanna start some shit put it on paper lets go

AaronBowley
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WHAT IS THIS? A TALK ON VIRTUAL REALITY FOR ANTS?

richardnoble
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Yes he clearly has passion for VR, and its nice to hear some deep content on the subject.  However, I find it ironic that he talked for nearly 2 hours about a powerful visualization tool without using any visual tools.

bendelzer
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Damn, he thinks fast. ;) Must be the fastest thinker i have ever heard speaking... But it's not the first time i have watched him on youtube. He gets allot of information out there, fast!

evolve
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3:42 "How many people have used one of the latest trade show darlings, either a CV1 or a Vive or something like that?"

Is John Carmack referring to the Oculus Consumer Version 1? The latest prototype was Crescent Bay, so does this mean that CV1 is Crescent Bay?

RandomGuyyy
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Consoles are going to have a nightmare rendering anything for VR and keep it looking good, many of the trade offs he's talking about come down to how much GPU power you have and with consoles the answer is - not much. The DK2 experience on a high end PC that can nail 75fps/75hz all synced up and tracking smoothly, it's a really compelling experience.

Frosty-ojhw
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1:15:14 simulating eye movements could be more social than using eye tracking data :):)

KamilCzerski
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irony: School of Arts doesn't know how to use a zoom lens

tauntingfrenchguard
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fuck all this GIVE US ID TECH 6 AND DOOM

NITRO