Zelda Breath of The Wild Toon Shader Graph - Unity Tutorial

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In this video we will show how to re-create Zelda Zelda Breath of The Wild Toon Shader Graph in Unity engine.

00:00 Intro.
02:00 Setting up the scene and the character.
03:50 Creating a Custom Function node to get the main directional light data.
05:25 Calculating the perceived light using Dot Product node.
08:00 Creating 2 shaded areas using Smooth Step Node.
10:00 Creating the specular reflection.
12:50 Creating the rim lighting.
15:15 Adding shadows.

Resources:
Roystan Toon Shader Article
Sketchfab plugin for unity:
Princess Zelda 3D Model:
Unity's Custom Light script:

Music :[BeckBroJack Outro song] Zelda - Main theme [BIitonal Landscape remix] [Free] [Royalty free]

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Here from r/gamedev and this is exactly what i needed, Thank you so much

gryffin
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Honestly thanks for including the music in the description, it's amazing! I love scrub-a-dub the shader!

ExploreImagineDefineCreate
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Probably the most normal tutorial on Shader Graphics that I have met so far, it turned out to assemble the shader from the first time, there was no need to look at what this guy had done in the settings, everything is clear here, definitely like!

KJPiGames
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if you see in node: "invalid condition", open the code and change: #if SHADERGRAPH_PREVIEW" to #if defined(SHADERGRAPH_PREVIEW) in all. If does not work, maybe your Unity version is recently.

brunomoreira
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Wow that's fantastic! Great job, really appreciate!

sidaodograu
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looks awesome m8 really loving it and your guys tutroials.

Hyphen
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Thank you! This was absolutely amazing.

Krechevskoy
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Wow this was a great tutorial, thank you!

uinferno
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Love it! Awesome Tutorial, just one quick fix if you wish to have rim lighting affected by shadows, link the multiply node that multiplies the Shadow Atten and NDotL to the Rim Threshold Power Node.

yaarrghmematey
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Easy to understand, Thank you very much!

olivergiddings
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Great tutorial! very easy to follow! Love your work!

athrehollakal
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Amazing tutorial, thanks for all the effort!

juanmengual
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Hey! Big thanks for this. I used this tutorial in making my most recent project and gave you a shout for this tutorial in the video

Tosmo
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I wish I had half of the knowledge you clearly do about shader graphs. Nonetheless, excellent tutorial. Thank you for sharing your knowledge and expertise!

mikemiller
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Thank you for this. I wrote a shader for my Msc group project already but it was far more complex than this, with a less appealing result (it didn't even contain rim-shading). I have since rewritten the shader based on this tutorial, and the result is spectacular.

greebsta
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took me now 3 hours to remake it cause unity is so freaking complex fml... but in the end i have a working shader now. thank you very much !

fruitdudetv
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I got the shadow working. I kept the Custom Function node as "inherit" instead added to the Blackboard the keyword just enable it as default and it the shadows will work. If you want soft shadow then add the keyword (Boolean)"_SHADOWS_SOFT". Also thank you for the tutorial!

zurielbaxcajay
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Great work converting this shader into a graph ! I am having a hard time to make it receive shadows though, but I am quite reassured to know that I am not the only one in this position.

AltairCoke
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Amazing !!! Nice tutorial Shader Graph

aoliepung
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Great tut, cheers. If anyone else is getting an "invalid conditional" error when setting up the Custom Lighting function at the start, I fixed it by replacing all instances of #if SHADERGRAPH_PREVIEW with #if defined (SHADERGRAPH_PREVIEW) in the Custom Lighting hlsl script.

dwaynebiggs