Asteroids, Shadows, and the Entry API - This Week in Bevy

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Welcome back to another week in Bevy!

This week we see some much needed documentation added to Assets v2, the base of generalized animations, and the ability to turn anti-aliasing on and off.

On top of that there's a new compute-shader based asteroid generator, a fragment shader-based raytracing example, and updates on a couple of games.
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It is mind blowing that many people come together to solve very hard problems for just the love of programming and the community nothing else. This is amazing and very inspiring.

indierusty
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Great weekly roundup als always! Didn't expect my Raytracer to get featured though 😊

grandmasterb
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