Roblox Occlusion Culling

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Quick capture of this upcoming feature I dug up after it was pointed out at RDC 2024.
It was hidden under the "visbugs" codename, which made it slightly harder to notice until now.
It has the following relevant flag names:

FFlagEnableVisBugChecks27
DFFlagUseVisBugChecks
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Surprised that barely anyone is talking about this

wastoxic
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I’ve always wondered why Roblox ran so poorly on my gaming laptop. I never thought it would be cause of no culling.

JimmysDonuts
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its even better than i thought it'd be

smilecs
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You already know you can't ignore it when the og ROBLOXia's post.

WitheredGoldie
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Needs to be enabled for Android devices ASAP

AdminHouse
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do you notice any difference in performance? and what actually happens to parts? are they gets destroyed or ignored for rendering?

hafupaly
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im not on expert on this, can someone tell me whats going on and what occlusion culling is?

noon
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For PC idk if this will really change anything but for android totally as Roblox isn't using Vulkan but GLES

乂e
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someone tell me how to turn it on in studio, everytime i restart it when it tells me to it turns off the feature

YeetoTheYeetafic
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What if the lighting was changed to something like sunset and the shadows were angled, wouldn't you see the shadows pop out of existence?

alacai
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Would this work with StreamingEnabled? Or is it a separate feature that isn't supported by it?

kiLLaima
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Is there a breakdown/explanation of the algorithm behind how this works?

b_two
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When is this coming to official roblox?

Timmitus
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is this the same gpu culling that cs2 uses?

truestbluu