Unreal Engine 5 Niagara Sword Trails

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Today we are going to implement a sword trail effect using Niagara effects system in unreal engine 5. Apart from implementing the trail, we will also look into how to enable and disable the trail according to the sword attack animations. Because we should render the trail only when the sword is moving fast. For this we will use anim notifiers to detect the places of the animation we should start and end trail. The anim notifier events will set the density of the trail of the sword blueprint through few blueprint interface events.

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