Renderman | Layering Zbrush and Megascan displacement

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Renderman displacement using Zbrush extracted maps, combined with Megascan displacement on top. In this episode, we now look at how we blend displacement from sculpting with texture driven displacement on to a statue. Renderman has always been known for its displacement. Combining sculpted displacement with textured displacement is the bread and butter in the VFX industry. We usually define large and mid-sized displacement from Zbrush sculpt and add finer detailed displacement from Mari. In my case, I use a Megascan texture set based on a concrete texture.

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▷ Time stamps
0:30 Displacement bound
1:18 adding the displacement node
3:00 Tweaking displacement bound settings
4:18 Adding subdivision to the geo
5:50 Zbrush displacement extract
7:43 setting up the stature for displacement
8:29 convert displacement maps to tex
9:17 adding base displacement from Zbrush
10:13 transform the displacement
12:12 adding layered displacement node
14:47 creating Megascan displacement in Mari 4
18:48 Add Megascan displacement as a layer displacement
21:57 Result of Displacement and Megascan
23:00 the end

▷ SOFTWARE MESHMEN STUDIO
Mari 3 and 4
Camtasia 9
Autodesk Maya
Pixar Renderman
Davinci Resolve

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▷ ABOUT MESHMEN STUDIO
Meshmen blog and Youtube channel are an independent artist's driven project not associated with any software manufacturer or visual effects company.
I do this to support the visual effects community with tips, tricks, and reviews as well as to feature other artists works

Please visit my blog for further reading and downloads for HDR or project files:

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Thank u so much.
More Renderman please 💐

Tritoon
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Best tutorial for displacement I luv it

mdferoze
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Great video. So much better than renderman 21 workflow for displacement.

FinnSpencerArt
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Time stamps for the lazy here

▷ Time stamps
0:30 Displacement bound
1:18 adding the displacement node
3:00 Tweaking displacement bound settings
4:18 Adding subdivision to the geo
5:50 Zbrush displacement extract
7:43 setting up the stature for displacement
8:29 convert displacement maps to tex
9:17 adding base displacement from Zbrush
10:13 transform the displacement
12:12 adding layered displacement node
14:47 creating Megascan displacement in Mari 4
18:48 Add Megascan displacement as a layer displacement
21:57 Result of Displacement and Megascan
23:00 the end

MeshmenStudio
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Thank you so much! This is really helpful!

LaurelCHan-cjul
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Hello and thank you for your tuto !
I have just a question, the other maps you exported from MARI you skipped in the video at 18 : 45, you kept the ''scalar'' box checked for these right?

Rajuuken
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i have been trying to learn RenderMan and i was searching for latest RenderMan tutorials and i found out your channel..this RenderMan 22 series is really amazing, i just started watching it. Im trying to do multipass compositing in Nuke and my planned workflow would be like, Maya > Substance painter > Maya for RenderMan multipass > Nuke comp, is there any tutorials planned in future regarding to Renderman 22 multipass? Thank you.

chaimno