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Renderman | Layering Zbrush and Megascan displacement
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Renderman displacement using Zbrush extracted maps, combined with Megascan displacement on top. In this episode, we now look at how we blend displacement from sculpting with texture driven displacement on to a statue. Renderman has always been known for its displacement. Combining sculpted displacement with textured displacement is the bread and butter in the VFX industry. We usually define large and mid-sized displacement from Zbrush sculpt and add finer detailed displacement from Mari. In my case, I use a Megascan texture set based on a concrete texture.
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▷ Time stamps
0:30 Displacement bound
1:18 adding the displacement node
3:00 Tweaking displacement bound settings
4:18 Adding subdivision to the geo
5:50 Zbrush displacement extract
7:43 setting up the stature for displacement
8:29 convert displacement maps to tex
9:17 adding base displacement from Zbrush
10:13 transform the displacement
12:12 adding layered displacement node
14:47 creating Megascan displacement in Mari 4
18:48 Add Megascan displacement as a layer displacement
21:57 Result of Displacement and Megascan
23:00 the end
▷ SOFTWARE MESHMEN STUDIO
Mari 3 and 4
Camtasia 9
Autodesk Maya
Pixar Renderman
Davinci Resolve
▷ SOCIAL
▷ ABOUT MESHMEN STUDIO
Meshmen blog and Youtube channel are an independent artist's driven project not associated with any software manufacturer or visual effects company.
I do this to support the visual effects community with tips, tricks, and reviews as well as to feature other artists works
Please visit my blog for further reading and downloads for HDR or project files:
▷ MUSIC
Subscribe now to stay up to date with future videos!
▷ Time stamps
0:30 Displacement bound
1:18 adding the displacement node
3:00 Tweaking displacement bound settings
4:18 Adding subdivision to the geo
5:50 Zbrush displacement extract
7:43 setting up the stature for displacement
8:29 convert displacement maps to tex
9:17 adding base displacement from Zbrush
10:13 transform the displacement
12:12 adding layered displacement node
14:47 creating Megascan displacement in Mari 4
18:48 Add Megascan displacement as a layer displacement
21:57 Result of Displacement and Megascan
23:00 the end
▷ SOFTWARE MESHMEN STUDIO
Mari 3 and 4
Camtasia 9
Autodesk Maya
Pixar Renderman
Davinci Resolve
▷ SOCIAL
▷ ABOUT MESHMEN STUDIO
Meshmen blog and Youtube channel are an independent artist's driven project not associated with any software manufacturer or visual effects company.
I do this to support the visual effects community with tips, tricks, and reviews as well as to feature other artists works
Please visit my blog for further reading and downloads for HDR or project files:
▷ MUSIC
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