Mice & Mystics Gameplay Runthrough

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Part I: Gameplay Runthrough

Part II: Extended Gameplay

Part III: Final Thoughts
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Hey Everybody! Today Paulo Runs Through "Rahdo's Goofs":

- 8:39 forgot colin had a shield so he should have gotten 3 defense dice to roll

- 25:34 the bgg user was dkyzar

- 29:45 forgot to advance the rats on initiative track with their aggressiveness

- 30:50 He can't go past the bad guy...

when Heroes run into bad guys they have to stop the movement

- 33:12 Richard Skipped Tilda's turn (she was wrongly on the 2nd spot but Richard just went over her)

- 33:55 Forgot to move the Rats in the Initiative track again! (eating to much cheese are we Richard?)

- 35:18 I think when he killed the last rat the card should've been removed from the initiative track...
then the rats entered again and since there was no minions on the board at the time a new initiative order had to be done, all cards shuffle and put in the track

- 35:45 He can't search, he had already done is action (attack) now he could only do free actions or move

- 36:06 And forgot to advance the Hour Glass one page
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Great job and I am a big fan of your videos. One thing is that in the FAQ to the game, the designer clarified that "cheese results always happen first." This means that cheese from a roll gets immediately placed (either on the minion wheel or in a mouse's stash). Hence, at 34:30 you were not incorrect to initiate a surge and Filch would have to take his cheese from the general supply.

By the way, my six-year-old and his eight-year-old friend LOVE this game. Although it is challenging for me as an adult GM to essentially navigate the fiddly and at times unclear rules. You are so right; there should be player guide sheets boiling down the essential elements of the game! Nevertheless, I love it.

markwhitmore
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33:41 You only get one cheese, no matter how many you roll. Thanks for the video. Just got the game and am watching this while waiting for my wife to be available for us to play.

johnalexander
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I've been dying for this Run Through to help decide if I should buy this for the family.  Like Groovy Munki

mayneric
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This is going to get expansiv for me. Watching your videos give me just more and more boardgames to buy. Your video really help us to check how the game works (well mostly) and your thoughts of it in the end is just the crust on the pie. Thanks once again.

patrikalmblad
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From what I remember when you explore into a new tile 24:18, the mice all go onto a space adjacent to the white edge of the board. I think its up to the players to decide which space is chosen and nothing in the rulebook says anything about blocking spawn points during an explore action. So I think you were right.

BarthVader
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I've been playing this game with my 8 & 9 year old daughters. We have reached chapter 5 and decided to take a short break. We'll pick it up when summer vacation begins. The only feature I don't care for is the timer. It seems far to easy to fail the chapter because of reaching 'The End' marker and a crummy way to lose. We have consequently applied a house rule and removed that mechanic from our game so we can better enjoy the story. However, if all characters are knocked out (captured) from the game (which has happened to us already), we will replay the chapter.

MrBraun
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Seems like Mouse Guard meets Descent. VERY tempting to buy. (Also it is said that someone who worked on Heroscape designed this one. Absolutely ideal for kids to get them into role playing / board gaming.

davedogge
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congrats in advance. you are almost at100k subs!

metal_helm
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Two questions I'm curious about in game play;
Are tricks only usable once and then go back into the search deck or reusable?
During game play after minion are defeated rounds continue between players such as search or movement and every completed round with no minions on the board encure one cheese to the wheel?

SirMillz
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Awesome video! Thanks for explaining - and for making it really entertaining!

Elnis
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ya this game is awesome, you can play it solo too. I still need to finish the story and I'm thinking about getting the expansion.

DimlerTheDark
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18:40 she can move and do one action. But not two actions. Search then move, or move then search. Page 9 in the manual. Edit: dont mind this comment. I just continued watching ^^

heinzelmontaraz
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34:30 In this timing I believe that Filch (may or must?) take the cheese from the minions cheese wheel. In that case no surge minnions appears.

jeez
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At 35:20 Maginos takes his turn. He first shoots at a rat and misses. This would have been his one and only action. However, he then searches (an illegal second action on the same turn) and finds treachery and is captured. This significantly altered the rest of the game, especially in to the kitchen room shown on the extended play video because you could have used his range. Am I interpreting the rules wrong, or was this just a critical oops moment?

michaelcapone
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3:20 special rules sounds fun.
Yaak timer it hate time element in any game always.

mbalazs
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At 8:42 when collin rolled his defense dice against the one cockroach hit, i've played where the shield and breastplate would count as automatic blocks so collin would only roll his one defense die. Have i been playing wrong???

josephpermann
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Mice cannot move through minion-occupied spaces. They stop when hitting a space with a minion on it, regardless of how many

Starkavious
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Soooo... how replayable is this game? I want to purchase a game and i like this one, but i also like Myth, too despite of the messy  rules it seams more replayable than this one. ....fuuuhhh...i can't chose. I watched over a 40 reviews until now....:-). So far i have : Level 7(Escape), Rune Wars, Mice and Mystics, Descent 2 edition, Wrath of Ashardalon, Defenders of the Relm, Myth. Most of the times will play 2 or 3 players.

warlordi
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Please do a run-through of Mice and Mystics Heart of Glorm!

josephpermann
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Tula totally says "I'm a dog!"  lol

mathieumartin