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Rhythm Fencing Demo

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A rhythmic fighting game developed using the Unity engine from scratch that has an automatic beat detection model which automatically detects the selected audio file and converts it into beat sheets to match the enemy's action so that the timing of the pose of the enemies' attacks would fit a fixed position that is most comfort for the player to interact with and to immerse the player into the gameplay with the feeling of "hitting beats" which is identical to ordinary rhythm games.