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Archipelo DevLog #34: Map elements and collision detection (2D Java LibGDX MMORPG)

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Still need to work on this week's things but it's looking pretty good so far.
Archipelo DevLog #34: Map elements and collision detection (2D Java LibGDX MMORPG)
Archipelo DevLog #22: New features for map editor and assetpack (2D LibGDX Java MMORPG))
Archipelo DevLog #7: Walking animation + starting item inventory backend
MMORPG Game DevLog: Animation and Entity Component System (Archipelo #45)
2D MMORPG DevLog #41: Main Menu + Security (Archipelo)
DinoSystem Update #6 - Controls mapping, improved terrain
Level editor progress - Devlog[2]
Collision Detection check with scene2d, libGDX
BtBIO Devlog 3: Map Collision and Block Manipulation (Bob the Brawler IO)
Tiled Map laden und auf dem Handybildschirm komplett anzeigen | LibGDX
Game Dev Livestream: Chunk system #1 (Archipelo)
Upgrading the Island Map! Unity Indie Game Devlog
Tower Defence 3D Test
Creating an Envioment - Project Triangle Devlog 5
My Current Project - Dev-Log Days 002 and 003
Libgdx progress
KuroTactics DevLog: [Unity Build! 04/29/20]
game programming with libgdx-10 Collision detection
Roguelike - Animation Speed Scaling
LibGDX Day 2: Game Menu
Libgdx progress 1/2
Survival Island - Devlog 2 (Procedural World, Autotiles)
Devlog for: Ship of 4 - (It's starting to look like a game) ep3
[WAB] Windash DevLog #4
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