Once Human NEW INFO: BLUEPRINT CONVERSIONS, NEW MOBILE TEST, AND SCENARIO TAG FEEDBACK!

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Here is some brand new info from the Once Human developers!

►Catch me LIVE!
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00:00 - Intro
00:13 - Blueprint Conversions
01:38 - Scenario Tags
03:22 - Mobile Version Technical Test
04:23 - Closing Thoughts

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Once Human NEW INFO: BLUEPRINT CONVERSIONS, NEW MOBILE TEST, AND SCENARIO TAGS! by MattyGorm

Description tags: once human, once human update, once human new info, once human new server, once human blueprints, once human blueprint conversions, once human server tags, once human super anomalies, once human mobile, once human mobile test, once human mobile release

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#oncehumangame #oncehuman

disco-270e95d
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What do you think about these updates? Let me know!

MattyGorm
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Same, the anomalies are annoying and don’t give good enough rewards.

When I was around lvl 36 with jaws trying to kill a lvl 37 regen Rosetta it was impossible because by the time I got his shield down he would regen any health I took from him. After a few minutes I finally killed him but still…

uuusveh
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I don't understand what the problem is with anomalies, if you can get a talent for any type of weapon in cradles. some players cry about difficulty without even trying to understand the game

tmt
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Also, hard mode but the same Rarity of loot/mods? I would expect mods with more levels to them...

jsoltani
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Agreed. I am on a normal server with the Phase and Coherance anomolies. My build is Bounce, which works fine versus the Phase enemies, but only if I use the sniper cradle perk and sniper rifle against them. My Bounce LMG still does reduced damage against Phase, which it should be doing full damage.

With the Coherance enemies, the little voodoo doll over their head is a *very* tough target to hit. Even using a good Shrapnel pistol against it, it takes forever to take down the shields health. Then, you only get about half way through the normal health bar before the little shield doll is back. And all this tie said elite is pounding away at you with their special abilities.

I like the idea of moving the choice of damage to them to a mod. Heck, give me a mod for each type of damage that has a special added bonus of damage against whichever type of special. For instance, a Bounce mod that also has a special ability against Phase. That way ti does not reduce the normal build, but adds the ability to counter the special anomolies.

blair-alternaterealitiesst
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The star feature is fantastic. But it could make things pretty interesting. The super anomaly loot is pretty poor tbh. Not worth killing.

Eidolonian
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blueprint conversion system is wrong af, each season we will only see same build that is "meta" cause people can just convert. A lot of people, including me, wasn't focusing on one build at all, just playing around to be more versatile, and now we are punished for it, and people that were focusing on one build are being rewarded cause they can just convert lol

edit: just change that anomalies if that's the reason of making it, allow uf to do even 1/3 of damage instead of full 100% and we are good, way better system than conversion

picbot
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anomalies are garbage to fight and gives trash rewards and aren't even common.

the hunger and thirst is just ANNOYING

Zackson_O.Connor
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Conversions are just going to encourage meta chasing even harder. All of those jaws users wont be punished for investing in the best weapon by far. Conversions are just going to allow those players to swap to the bingo or wildfire, or whatever the next unbalanced trend is

jaredh