Houdini In Five Minutes 11: The Foreach Loop

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Amazing course, guys! I’ve noticed something unique – your viewership has remained consistent from the first video to the last. I’ve never come across a course with such steady engagement before. It clearly shows that whatever you're teaching, the audience is truly connecting with it. Bravo to the tutor!

surendrasaini
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Thank you! This is exactly what I was looking for.

N.Kryuk
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Important info is to place a foreach primitive instead of a regular foreach. was loking into what I did wrong for ages haha

joppemin
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Hey guys! As an exercise I tried to implement it in VEX, it's extremely faster! I just used a Facet node (with Unique Points checked to "separate" the primitives) and then a Primitive Attribute Wrangler, I'll paste my VEX snippet down here (and a .hip too with the comparison) if anyone is interested!
(Does anyone know if it's possible to transform a primitive directly without having to access all its points? I wasn't able to just use/set a @P attribute for them)

jack_drums
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im still confused, i understand what it does but i dont understans in which cases do we use for each loop

anxhelo
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Awesome Tutorial!
Isnt Chris Hebert the director of finances at SideFX ? :D

robertschroer
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Anyone out there know why might my code completion not work in the same way when typing the target geometry string of the detail function like in the video? I'm using relative references the same way. Is there a hotkey or something?

fallenhoenix
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Where can i learn to make such a cool reflective texture with sun sparkles just like u did in the intro.

maximtuts
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Hmmm, for some reason, I don't get the same results. When typing the expression for the seed to connect to the iteration attribute of the metadata node, the results deviate for me. It's still green. Tried it twice, and get the same, differing result. I'm on 18.5.483

undertone_dj
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why does the for each loop split the individual primitives up? Why wouldnt it keep it as a complete mesh?

Goten
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I have a doubt ....
I tried to replace the pigs head with an alembic animation and the result i got was the entire body rotating instead of the polygons...
what should i do to get the polygons rotating

Zerefthedark
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What does it mean to rotate each primitive according to iterations? I imagine each of the primitives to rotate in place, but in the video they are flying around, so I don't understand what is it actually doing? Where is the origin of the primitive's rotation?

pinkospace
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First peak of the sound too high and beat my ears every time.

pavelpetrikor
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Why are you running in hurries? ... Sounds extremely stupid and enjoying!!! .... Completely loosing the focus what I am trying to achieve 😂... The learning! ... It's not a demo of your performance 😉 ... It's how better I can understand what you have to theater for me as

waqar_de
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This is ridiculous! there is no god forsaken reason to have to type code on a foreach loop in a node interface. Look at unreal engine blueprints to see how it's done.

wavelogic
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