Visualization Lecture 09: VolVis Part 3-Direct Volume Rendering, Ray and Transfer Functions

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ambiguous cases in marching cubes
direct volume rendering
ray functions
sampling
first hit
maximum intensity projection
average
accumulation
transfer functions
gradients

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thanks for the upload it helped me to implement the MarchingCubes :)

ShahabazBagwan
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You might have saved my thesis. Thanks :)

fretboardrunner