IT'S HERE - The BIGGEST Space Engineers Update EVER!

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New Planetary and Global Encounters, Prototech Block, New Turrets and so much more! Lets take a look at everything added in the GAME CHANGING Space Engineers Contact Update!

0:00 Start
0:08 New Blocks
4:29 New Features
8:56 DLC Blocks (+ give away)
14:15 GLOBAL ENCOUNTERS

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Space Engineers is a voxel-based sandbox game set in space and on planets, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units. In total as of 2019 the game has sold over 3.5 million copies In May 2015, for approximately a year and a half, the game's source code was officially available and maintained by KSH to assist the modding community. On December 15, 2016, the game entered Beta and was later officially released on February 28, 2019.
The game is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.

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Title: EVERYTHING NEW in the GAME CHANGING Space Engineers Contact Update!

My Last Video: MASSIVE PVE UPDATE - Space Engineers CONTACT RELEASED

#SpaceEngineers #playstation #Update
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What's your favourite block or feature in this update? Let me know!

ZersLegion
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The more homy blocks like fridges are what I'm more excited for, finally I can fully design my ninjago ship and monastery.

Gorts-got-bars
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it would be a fun feature if the captains desk had a small projector that would show the actual grid scaled down in mini as desk decoration

Strix-DF
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That Modular Cargo Container looks really sexy.
A small grid cargo ship was often defined in its shape by these bulky boxes.
This new one makes for sleeker hulls.

hyperteleXii
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I can easily see some of The Expanse ships from the Steam Workshop retrofitted and updated with the new Prototech and decoration blocks The Roci needs her coffee machine.

relicvault
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The factorum do not mess about the warships are unbelievably tough, I wasn't expecting a shield on one of their baces

octaviusa
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The news with the piston distances actually got me excited. The new blocks are cool n all but now i can create life (mechs) in my own image

b.c.s.o
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Finally, they added some sensible end game blocks! and finally I don't have to fight myself forever or that OG base in the scenerio and I will have some reasonable opponents!

oliwierbasayga
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the prototech gyro block, the most overpowered block in the game

Phantom-gcns
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The global encounters are gonna be tricky in Singleplayer, maybe another nudge to finally build some drones.

Mathius
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The doors open on the kitchen set🤯 that's amazing! Now I can build a nice RV!

Deadstoned
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I actually heard that first new sound last night when I *ahem* liberated a pirate station. It started with the self destruct sequence

VacomaTeParjila
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The simple fact that you can now set the values on pistons etc from the setup is my personal fav in this update. No more need for various scripts and or a million timer blocks, .... yay, well, a tentative yay at least until I have put it to the test :] Love the new bridge windows too :]

MadmanMac
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Careful Zer0, I'm gonna start expecting uploads more than once a week 😤 don't play with my heart like this

Superagent
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the flush cockpit have so much potential yet I still can't grasp the good design around it
first thing that came in my mind is cybertruck due to super flat diagonal windshield lol

zeihnwise
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I'm just happy all (I think) my suggestions on the Keen support site have been implemented:
After the Automatons update I asked about the ability to automate events via the antenna, and then we've got the action relay in the Signal update.
Seeing how you can set the frequency in the action realy, I asked for the abilty to set other parameters for other blocks, and now we got that!
Now I can wait for Space Engineers 2 in peace

paultaverne
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For the charge efficiency on the railgun, its not that its been changed. Rather the "loss" of charge transfer was accounted for in the base game math. But with the new prototech battery, since it is 90% efficient, they added a new variable to change the loss depending on the block. And to nail it home, they just slapped the power efficiency label on anything that can charge. (Batterys and railguns)

Tldr, railgun did not change. :)

Gimmix__
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me totally NOT omw to make a faction out of entirely ai drones to swarm the factorum like angry bees

doot
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Best cosmetic block is the bridge window control seat. Best block from a gameplay perspective is the new floodlights, no joke. We can finally light large spaces easily, and light up entire sides of asteroids to look for ores both of those scenes are 80 percent of the game for me so...game changer!

congareel
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9:43 Effect is inside of the barrel CIWS lookin' ah turret. As for the 3x3 problem, def. gonna get a mod that changes that

tnb_command