2D Sprite Sockets in Unreal Engine 5 - Paper 2D Basics

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Get my 12 hour course on how to make 2D games with Unreal Engine:

Support the channel on Patreon:

Pixel Hats pack by Gisha:

Official Socket Documentation:

Learn how to use sprite sockets as anchors with paper 2D in Unreal Engine 5!

Timecodes:
0:00 Intro
0:26 Making a socket for Armor
4:03 Particle effect location through sockets

🎵 Music By:
Squeeda - Transform
Provided by Lofi Records

#cobracode #gamedev #unrealengine #ue5
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Get my 12 hour course on how to make 2D games with Unreal Engine:
Support the channel on Patreon:

CobraCode
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You mad lad. I was about to waste away my entire weekend doing research on how to properly combine niagara particle system with PaperZD, and you release this video. That's hilarious.

trollgasm
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That hat is so Layton, I love it ❤
Thanks for sharing this. I was wondering how to make the hats to attach to all the sprites without changing the sprites of the protagonist to match each of the millinery collection they can get in the game. They are only cosmetic but players like collecting hats, I know for a fact 😜

Spamkromite
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When I add a ParticlePos socket to the impact frame of the sprite, it adds a ParticlePos to every other frame of my attack animation as well. Then itll only take the socket pos of the first frame and emit it there instead of the intended frame.
Edit: Interestingly enough, when i mash the button quickly, the particles emits from the second frame, but the bullet wont appear from the socket at all

PsychoticaYT
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hey great video. can you make another video on paperzd for multidirectional enemies? Mine are moonwalking 💀

thenumberIX
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Hey there! Awesome video!

I'm running into an issue with using bulk edit to modify the socket locations of multiple sprites like you did in this video. Someone on the Unreal forum suggested it might be a versioning difference. Would you mind sharing what version of UE you ran during this video?

Or can you think of any other reasons why it might not be working in my project? The only difference I can think of is that my sprites are quite a bit larger than the one you used in the video.

Thanks!

baladidoggames
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Hey, great tutorial, I got a question, how would you do a run to stop and then, the idle animation in PaperZD?

franciscomunoz
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Is this possible to do with multiple weapons? Like a pistol, then a rifle ect? Thanks

madeeasy
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Can you make a tutorial for parallax with an orthographic camera?

iygqtjk
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In UE5.3, when setting the "Parent Socket" of the Hat to "HatSocket, " the Hat becomes invisible. However, when setting the "Parent Socket" to "None, " the Hat becomes visible again. Is this a bug in UE, or is there an issue with my settings? I have confirmed that in the Sprite settings, the created Socket is indeed named "HatSocket."

gewnwhw