Wooting responds to Razer's cheating keyboard.

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It's not a direction we like to see hardware move towards. But If this is the direction competitive keyboards move towards, we want to make sure we offer the tools you need.

Ps. Nice case😎

Wooting
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So moral of the story is get a Wooting keyboard if you want almost a decade of support.

SpardaDVLKing
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Wooting about to release a diss track next

yards.
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SOCD (Simultaneous Opposing Cardinal Directions) was a major topic of conversation (and rule-setting) in the FGC, thanks to leverless controllers becoming the new thing. I think that Wooting's implementation looks fairly comprehensive, so you will be able to set it to whatever rule is allowed for whatever situation, which makes sense to me.

mastercko
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I applaud this man. 5 minute video that does not try to dilute the video for extra view time, he even gives you a recap in case people missed the discussion, and it's still less than half the length of what you'd see from other YouTubers.

rustler
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This is why Wooting is such a premium company, its not just an amazing keyboard, its an amazing team of developers

Cosy
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Credit to Wooting for a fast release and supporting older keyboards!
Devs of competitive games geared at realism will just have to implement inertia-like physics to make such motion impossible (or be lazy and put input delay on rapid opposing motions).

davidg
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1 million views in less than 20 hours.


This is how serious the story is.

meghaton
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The fact that wooting asked their community to make sure it was something they wanted, when they could have just implemented the software to compete with razor, is why they’re more than just a keyboard company.

colinmoon
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"May cause Razer to pull the feature" — that would not do anything, cat is out of the bag now. You can even now download and install this feature to any open source mechanical keyboard.

Anton-ctou
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Luckily in overwatch jittering doesn't matter cause hitboxes and projectiles are the size of trucks💀

TheRealKenzo
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Crazy how the FGC had to figure out a way to handle SOCD before and now FPS players have to figure out the same issue! History repeats itself I suppose.

tentarj
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Last Input Priority SOCD has been a thing in fighting games for about a decade now. Games coming out in the early 2010s were not designed with SOCD in mind, and holding, for example, left on the dpad and right on the analog stick allowed you to block both directions in some games. A lot of developers started to make engine-level changes to how inputs are read in-game to prevent this from being a thing, since you obviously can't ban the controller the console comes with. All-button controllers, which are basically keyboards under a different name (like the devices made by Hitbox or the Snackbox) had hardware level SOCD solutions, but they worked the way the Huntsman and this Wooting solution does. Capcom recently ruled that Street Fighter 6 won't allow last input priority SOCD anymore, and a lot of controller manufacturers had to update the firmware for their devices to allow for the new standard that SF6 demands (which, for the record, is that two opposite direction inputs cancel each other out and it acts as if you're pressing nothing).

OreoTheWolf
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This makes me think that Wooting already had the code at least a little ready, but wasn’t sure about the community response from implementing something like that

Mr_Pengin
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this snap tap thing just highlights something I've thought about overwatch since OW1 beta - that the player's ground accel is way too high. in something like quake or most other source games like CS there's a period of acceleration/deceleration when pressing/depressing a movement key before you hit max speed or stop fully, but OW has almost instant ground accel

slower ground accel values would fix this null movement issue in OW since rapid AD spam would mean you barely move since you don't immediately hit max left/right speeds, just like in quake/tf2/CS

twpsyn
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number of refunds for the Razer huntsman gotta be diabolical bro ☠️

verhREQUIEM
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SOCD was a bit deal in the FGC as well. When Hitbox released their version of a fightstick controller, it definitely turned heads that SOCD was a thing since it used sanwa buttons instead of a joystick for movement.

anthonyriojas
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In fighting games they have fairly clear rules about SOCD after years of people complaining about it. I think that could still happen with these.

casb-
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steelseries just added their version called "rapid tap"👀

Stop-Jams
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Wooting also has "whichever key is pressed further" priority, because of the magnetic switches.

spkspkspks