Why Create is the Best Minecraft Mod Ever Made

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Why Create is the Best Minecraft Mod Ever Made - A Video Essay

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I think Create's single most important factor is that it is highly accessible and easy to learn for anyone.
The in-game "Ponder" system shows you a 3D animation on how any components work, making you not even need to go on Youtube for a guide for the basics

SanderDoesThings
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I love how Create fits in with the vanilla style so well while doing such crazy things you'd never expect minecraft to be capable of. The fact that it's mechanisms are arguably easier to understand than redstone makes it my favorite mod ever, with farmer's delight being a close second.

mangotango
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This was a great video!! My personal favourite part about Create is the updates. They literally never hit wrong (except for maybe the new way to configure components, I'd love to have an option to use the old way with a wrench)

Shalz
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Hey there! I'm one of the team members for the Create mod! So happy you love the mod, this was a really sweet video, put a big smile on my face! I dunno if we deserve all this praise, but still, thank you! Crazy to think it's been 3 years!

evanb
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You forgot possibly the biggest thing: Entirely custom-made moving structures.
Extending beyond just the farm and windmill, a lot of people love Create's ability to make virtually anything move. It's sparked an entire group of content where people just make trains and doors. Just doors. It's simple to understand, complicated to master, and will always give a different challenge each time you try to reach the same goals in a different space. It's a constantly unique experience and you can't take that away.

YEAHKINDA
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My favorite part about Create is its scalability.

With Immersive Engineering, you need a dozen different blocks made of a hundred different parts to craft a bucket drill that can dig out a ton of resources, making it a powerful late game structure due to its cost and complexity.

In Create, all you need is a handful of materials to slap a drill and chest on a furnace minecart and make a tunnel bore. It's far simpler and easier to get early, but also can be upgraded with better parts later to make it more effective (more drills, more storage, powered rails, deployers to make bridges)

In short, the simplicity of Create's single block machines allows the player to scale to whatever production level is needed, instead of having single larger machines that do a lot but cost a lot

redman
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I think main reason why Create managed to get so popular in such a short period of time is because of how beautiful and fun it is to the average player that doesnt really have prior experience to other tech mods, Not just

jensenthegreen
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The biggest draw of Create, at least for me, is how much of it is in-world. There are relatively few UI screens in Create compared to most other tech mods, and even a lot of magic mods, I kind of compare it to Thaumcraft in terms of in-world interaction.

stuckinmyhead
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The most important point is: It's enabling the players to do powerful automation without the result being too overpowered and also still looking the part - iE, not just a single block or uniquely valid multiblock structure. You can still inspect it and understand all its parts. It does not devalue the effort of achievements in vanilla automation the same way that singleblock-industry mods tend to do and therefore meshes with vanilla playstyles far better than any of those.

TheAgamemnon
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Let’s not forget the SchematiCannon in this mod! Out of ALL of the Schematic mods out there, it feels the most balanced with better use for gunpowder and a better way to have requirements of making the builds you want to create with it. It just feels a lot of fun doing so, and reward is far from beneficial :)

UtenSwitch
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I remember the first time I saw the Create mod was on a modded server with a bunch of friends. One of them had built the most beautiful windmill I'd ever seen rotating smoothly and I just had to ask them how they did it. They then proceeded to give me a lengthy explanation of everything the mod can do and at the time I remember feeling like a kid in a candy shop. Its more than just a tech mod, it can do so many things that I hadn't even dreamed of doing but now I just had to.

That's what Create is to me, everything you could possibly wish Mojang would add in the next update, Create can in some fashion do it in many different ways and with so much freedom to express however you want. And its not even done yet, with every new update there's an extra piece that adds a new branch of infinite possibilities to explore.

As you said in the video, I could see Create standing the test of time. There's always going to be new unique contraptions that can be invented.

myztec
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Create is op if used and right and just fun all around, it's so unique, so open to imagination and perfect for any open world

angellik_
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Many valid points there ngl, but i feel like you forgot one very important thing. The Create mod has a vast amount of add-ons. The Create mod's ecosystem went rly big in the past few months, when you look at aeronautics, clockwork, Create Deco, Brewin' And Chewin' and many more.

JanReichelt
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It's kinda crazy industrialcraft is so lost to time that it doesn't even get a mention despite being THE tech mod back in the early days

CboTheSecond
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I think that one important thing here is the fact that most automation mods give you single block machines that just do something all at once. Create instead gives you building blocks, that don't do too much on their own, and you need to assemble them on your own to make something useful. This makes the mod much more interesting, and visual. Have you noticed that create has almost no GUI's?

BurzowySzczurek
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Personally, Farmer's Delight and Create mod are born to be together, can't just play without one.

uppiudn
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What a good time to be a modded minecraft player

ImaStego
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One thing that sets Create apart from other mods is the fact that most crafting processes are out in the open. Most other tech mods, like Immersive Engineering has buildings that hide it, you just put in the resources and then out comes the product. In most of Create, however, you actually see the process take place. The mixing of ingredients, grinding of the ores, and the toppings of the baked goods are a few examples (The grindstone doesn't show its process, but I think we can all imagine it's just mini grind wheels in it). That is what makes it so satisfying as well, alongside the transportation. Create basically broke down the walls of many tech mod blocks, and because of the modularity with its parts, you can get the exact ratios without too much hassle. I believe Create is a mod that can't really be topped in what it does best, or at the very least easily.
I know this is a lengthy explanation, but then again, Create has a much longer list of things that can be built with it.

thomasdorsey
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I think the Create models for the gears and conveyor belts are just a little too over-modeled to feel legitimately vanilla, but despite that its still close enough to not feel too out of place. They work well with the vanilla textures.

lasercraft
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Can’t forget about create expansion and add on mods, from smaller expansion mods, enchantment industry, above and beyond, or larger game mechanic ones like off-road expansion and the almighty aeronautics. It’s pretty incredible stuff

cevichelife