UX, VR & AR: Inside the Big Design Studio with Preston McCauley

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Join us on the first episode of "Inside the Big Design Studio" as ProjectUX host Brandon Ward sits down with Preston McCauley, locally-renowned mad scientist of all things AR, VR, and UX. He breaks down:

- AR/VR as a new frontier for designing experiences: it's about storytelling
- Bridging the skills gap: tips for people who might be intimidated by learning the tools needed to design in this realm
- Where does AR/VR fit in to the existing markets and ecosystems designers currently work in?
- How exposing yourself to ideas and stories in other fields makes you a better designer

Please let us know what you think in the comments about this video and anything UX & VR related. We'll be back next week with a new video!

Produced Rob Andrews & Teresa Nguyen
Edited by Stanley Joseph

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This was really interesting - thanks for uploading (I'm a couple of years late...). I'm a graphic designer and keen to eventually move into VR design. I'm at a cross roads and considering investing in either UI design or motion graphics/3D training. Which route do you think would eventually be better? It was interesting to hear Preston talk about UI designers' reluctance to learn Blendr etc. I'm really keen to do that but not sure if it would be better to learn 3D once I've got a grasp of UI design or learn 3D/motion and try and get into UI?? Any advice would be really appreciated. Have subscribed!! Thanks!

charlierose