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Considerate curating and demystifying the arts | Beth Lambert & Laura Mabbutt | TEDxBrayfordPool
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Fresh from their first collaborative AR exhibition in Lincoln, Beth and Laura explore the role of art and creativity in bringing our communities back together in physical spaces. They delve into what art and the curatorial experience could look like as things begin to return to normal post covid, and ultimately how we can all have much more fun in a world that constantly tells us to grow up. Beth Lambert is a curator and producer with over ten years of experience working within arts institutions and one half of Brew Projects. She has a special interest in supporting and exploring women working in art and technology and has curated exhibitions which involve extensive research and development periods, including ‘Women’s Work, Pioneering Contemporary Craft’ at The National Centre for Craft and Design (now The Hub).
Most recently as Volunteer Coordinator at Mansions of the Future, Beth fostered a ground breaking volunteering programme, which addressed the exclusivity of the arts sector, by providing skills and tailored professional development opportunities to volunteers.
Laura Mabbutt is an artist as well as a producer and one half of Brew Projects. Her creative practice has been varied, from exhibition curator to craft maker, project producer to game designer. Her practice is underpinned by two themes, craft making and the communication of ideas.
As a maker she is interested in creating bespoke games and interactive experiences that draw attention to lesser known subjects or facts through the appeal of play and tactility of handle-able objects.
Most recently as Volunteer Coordinator at Mansions of the Future, Beth fostered a ground breaking volunteering programme, which addressed the exclusivity of the arts sector, by providing skills and tailored professional development opportunities to volunteers.
Laura Mabbutt is an artist as well as a producer and one half of Brew Projects. Her creative practice has been varied, from exhibition curator to craft maker, project producer to game designer. Her practice is underpinned by two themes, craft making and the communication of ideas.
As a maker she is interested in creating bespoke games and interactive experiences that draw attention to lesser known subjects or facts through the appeal of play and tactility of handle-able objects.