Lwjgl Voxel World [Open Source]

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I have been creating a new Lwjgl engine
Trying to make it a bit more abstract, so I can have more control and possibilities for optimizations

In order to show some of the new engine I wrote this "minecraft-like" world
Features like infinite world generation, raycasting, and transparancy are implemented
Along side with optimizations like concurrency, data compression, and face culling

The source code is in my github repository under branch "minecraft"

Music - "Bensound - Dreams"
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That looks really amazing. Big plus for using Kotlin 👍
Now the Question, what's the best way to build a voxel based world that is not randomly generated? Maybe I could use a minecraft map structure exporter and transform the output into the right format? 🤔
I have some ideas that I want to build as voxel game. Maybe this engine is the right one to do it 😄

toonphantom
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Really nice, how many fps do you have with this engine!?

martingogaming