MIT Invents A Shapeshifting Display You Can Reach Through And Touch

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At the MIT Media Lab, the Tangible Media Group believes the future of computing is tactile. The inFORM is MIT’s new scrying pool for imagining the interfaces of tomorrow. Almost like a table of living clay, the inFORM is a surface that three-dimensionally changes shape, allowing users to not only interact with digital content in meatspace, but even hold hands with a person hundreds of miles away.

The technology behind the inFORM isn’t that hard to understand. It’s basically a fancy Pinscreen, one of those executive desk toys that allows you to create a rough 3-D model of an object by pressing it into a bed of flattened pins. With inFORM, each of those “pins” is connected to a motor controlled by a nearby laptop, which can not only move the pins to render digital content physically, but can also register real-life objects interacting with its surface thanks to the sensors of a hacked Microsoft Kinect.

To put it in the simplest terms, the inFORM is a self-aware computer monitor that doesn’t just display light, but shape as well. Remotely, two people Skyping could physically interact by playing catch, for example, or manipulating an object together, or even slapping high five from across the planet.

Another use is to physically manipulate purely digital objects. A 3-D model, for example, can be brought to life with the inFORM, and then manipulated with your hands to adjust, tweak, or even radically transform the digital blueprint.

But what really interests the Tangible Media Group is the transformable UIs of the future. As the world increasingly embraces touch screens, the pullable knobs, twisting dials, and pushable buttons that defined the interfaces of the past have become digital ghosts. The tactile is gone and the Tangible Media Group sees that as a huge problem.

The solution is programmable matter, and the inFORM is one possible interpretation of an interface that can transform itself to physically be whatever it needs to be. It’s an interesting analogue to skeuomorphism: while in the touch-screen age we have started rejecting interfaces that ape the look of real world affordances as “tacky” in favor of more pure digital UIs.

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