Animator Ranks ALL Wuthering Waves Character Animations

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Edited by @AbnormalSloth
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Kuro asking Dilon to review their animations makes me think that their animation team watches this and be like: "write that down, write that down!!!

victimia
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The problem with wuthering waves, is that the animations are so damn good, that it can make you forget you're fighting a boss that can clap you in 0.1 seconds

Engineering_is_fun_they_said
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wake up wuthering waves animation ranking is finally out boys

Zonkeyplays
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Calcharo got robbed cuz his coolest animation is his enhanced intro skill

HIIMROSS
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Jinshi needs a tier for herself, she feels so majestic to play.

MrCruzDanii
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If you halt Jinshi's attacks while she is in floating state, she would slowly walk downwards while in the air

mikhail
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I don't do animations - I just draw at best, but when I saw the video I already was like:
"Oh, so Jinhsi is gonna be SSS, right" because while I was playing her I was in awe, to the point I would stop in the middle of combos just to watch her air-step down from her attacks or look at the specials attack animations.
Jinhsi's animations should be illegal by how good they're.

MistralNorthwind
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i LOVE how confident Kuro are about their visuals, they just shove them in your face and say: "look at this beautifully crafted face, look at these details on the hands, look at these effects"

there's no anime style game in the market right now that is this bold about visual quality and also has means to back it up. characters, locations, heck, even NPCs all look incredibly sharp and detailed. it's a feast every time i decide to study what they've done with their characters. you can even trace certain trends and styles in clothing, it's that good.

ok glazing sesh is over play wuwa

edit: im illeterate

alfxi.
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You forgot to look at Calcharo and Encore's full ultimate animations. Their ultimate also changes the basic attack animations

badqualityfrog
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One of my favorite little touches in Wuthering Waves is how every character's attack string actually has a unique "ending" animation for each movement if you stop attacking mid-combo. So if you end your combo after 2 swings or 3 swings etc, your character will recover and sheath their weapon with completely distinct animation flourishes! Including certain landing aerials etc.

It's honestly insane levels of effort. Some of the best showcases for this are Jiyan, Danjin and Yangyang!

Fancymancer
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Whats great about Changli's design is that her appearance changes depending on how many stacks you have saved up.

xCroquette
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I already knew Jinhsi would immediately be the top tier one considering that Kuro executed the "elegant and majestic yet powerful" almost if not, flawlessly on her. The way shes graceful while using her broadblade, sitting elegantly on her broadblade, being majestic on mid air while fighting, and despite all of that she still looks powerful, its like she's just playing with her enemies or not using her full power. Its just *Chefs Kiss.*

(Edit: I think I glazed a little bit idk hehe my bad)

BrotherHanuLover
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Kuro Games reaching out to this guy to give criticizing that can help them in the future, no sponsor just them wanting to be better, this is when we know we are in good hands. Professor Goo and his student

Snowhaletheayakamain
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For Calcharo you missed his intro skill which is one of his major animations, please have a look!

sippinhotcocoa
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19:14 Yuanwu’s head is tilted to show off the golden markings on the side of his neck, as it denotes his and every other character’s powers. You’ll actually notice this is a consistent thing across every ultimate animation—Yangyang gets a close up of her face because the marking is on her forehead, Taoqi gets the arching yawn because it’s on her back, Chixia gets the angled spin because it’s placed on the right(her left) side of her stomach, and so on.

Where a character design like Yangyang’s makes the ultimate easy as it’s very naturally satisfying to have wind powers blow her bangs apart to display her forehead, Yuanwu’s animator deserves some credit for actually fighting *against* the character design a bit to tilt his neck enough for us to see the mark past his thick ass sideburns while maintaining the composition of the shot between his face and fist lol.

I’d like to think that the animations holding up as well as they do *without* explicit knowledge or consideration of this restriction is another point in their favor.

Sakaki
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24:09
There's something cool I wanna mention about Changli's animations that I saw in another video: her character model actually changes as you play her. Basically the more you build her gameplay mechanic's gauge, the more her jacket start to burn, until once the gauge is full she burns it all off and ends up with that blindfold you see in the ult animation. She has four different model states that represent different levels of that gauge, which is IMO a crazy unnecessary but awesome level of detail for that.

NJR
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You should watch all of Calcharo's moves. After using his ultimate move, Calcharo's normal attacks change, and he cooperates with his clones. There is also an entrance animation. I believe he will definitely not be a B rank. He is really super cool.

Kaguya_Lee
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His comments on Taoqi and Chixia on pull animation is spot on, if you know their personality you'll get why they animated it that way, Taoqi is lazy and Chixia is clumsy and stiff

mavisiu
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No wonder it just TOO SATISFYING to play Jinhsi, her animations are top tier

anonym
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So the powercreeping in this game is not the damage, but the animation 😂

beestek.
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