Is Healing Worth It?

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Is it worth the effort and time to heal units in Age of Empires 2? In this video we'll look at monks and castles as a way to heal damaged units.

0:50 Healing rate of a single, and a group of monks
1:48 Healing range
2:10 Healing mid-battle. Do monks justify their cost?
4:40 Why conversions are so good
5:00 Repeating the tests with conversions instead of healing
5:58 Healing after a battle
8:00 Healing with buildings (town center, tower, castles) with and without herbal medicine.




Game: Age of Empires 2 Definitive Edition, with Forgotten Empires, African Kingdoms, Rise the Rajas, and Last Khans expansions
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"We're just pikemen, sir. We're meant to be expendable."
"NOT TO ME"

alexp
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is healing worth it?
"no"
*wololo*
"yes"

jonathann.
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Each life is worth it, so yes. Ask each soldier if they’d like to be healed :, (. Ask their families

MikeEmpires
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We should also consider the units' well-being as an extra value. Imagine how you must feel when you have to fight with almost no health.

joedalton
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I remember when i'd stockpile 4000 of each resource, slowly start building an army of 40-50 mangudai, 4 monks, 5 villagers and 4 trebs, all from 1 production building and heal all my units after each skirmish. I'd feel sooo bad if i let one my people die :C

wildtrickster
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the cost of your first monk: 90 gold
the cost of herbal medicine: 350 gold
the knowledge that your units will be at 100% instead of only a fraction of their potential health: priceless,
there are some thing gold can buy for anything else we pick teutons.

ICHBinCOOLERalsJeman
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"it may seem like a lot of hand-waving"

Your quips are seriously underrated.

QDWhite
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I know this focuses more on multiplayer and skirmish, and a lot of people don't even touch the campaign, but having recently played some of the campaigns (after mostly ignoring it for 20+ years), a monk's healing abilities are invaluable in scenarios where you have few resources or no base. Every unit is valuable in that situation, and monks can turn the tide of it significantly.

sombersombrero
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If you think about it... Monk is the most cost effective unit ever? They can generate infinite gold through relics and they can make an army worth many times more.

MikeEmpires
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Just to add: Healing gains value with more armor. The less HP and more defences a unit has, the more healing will have an impact.

danbstep
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Herbal medicine will be meta this year in pro games because of this video

laplace
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"Wololo" "Wow, that is a very compelling argument." Isn't it, though? XD

OsakaLover
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Max population effects monks heavliy.
With 100 max pop monks can be used much beter than 300 max pop.
With 100 pop u can micro more and convert and heal units more:)
Tho i say monks are most valuable as converters.

kalle
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AI’s micro management of monks is insane. No human could convert as many as them. (But Viper isn’t human, though, is he?)

MikeEmpires
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I've been waiting for this for a long time.

sevret
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As a healer-centric player, this was actually very enlightening!

IceSpoon
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"A single castle with herbal remedy can outdo 100 villagers in resource gain" What? That is insane.

wisnoskij
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7:33 shouldn't the armor also be taken into consideration? The HP level becomes way more significant for highly armored units. Also, I think it's hard to judge if one if unit has more "heal-value" than other because they have different roles (e.g.: melee units always take damage from an engagement, while cavalry archers can hit and run). My point is that you could get away fighting with damaged range units, but it's almost never the case when it comes to melee units.

thomascionek
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Pls continue with aoe2 vs history I love that series

rafiky
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actually, now that i think about it, monasteries should also heal units, and should be the highest healing rate imo, or maybe give a buff to healing rates to monks near the monasterie

GeraSanz