Where's Update 8?

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We're back again from vacation! In this video Snutt explains what the plan is going forward towards releasing Update 8 on the stable branch!

⬇ Links and Info ⬇

⬇ Where to buy Satisfactory ⬇

⬇ Merch Stores ⬇

⬇ Report bugs and make suggestions ⬇

⬇ Social Media ⬇

⬇ Community Manager ⬇

⬇ Editor ⬇

#Satisfactory is an FPS open-world factory building sim by #CoffeeStain Studios. You play as an engineer on an alien planet as part of the ‘Save The Day’ program - a program whose goal is to construct a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!
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That beach bit was gold. also it was nice of Jace to make a guest appearance.

fruzstrated
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Ok, that new community manager *is* cuter than Jace, but not by much, I'll give you that.

Markwjansen
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You went above and beyond just for that beach shot Snutt! 🤣🤣🤣

brianteague
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Omg I love the new community manager, such a good boy!

P-NoyBoy
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as a fellow Swede I can confirm this is what 50% of our summers are like

MrMacavity
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Performace improvements are a game changer. Pls take your time to finish your work. I would rather wait 2 months, than playing a bug festival for 2 months

antonmurer
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I can't wait for "Stable" Update 8 ^_^ I'm glad yall had a good time away on holiday/vacation <3

guiltysparkmusicofficial
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Aww, I love new community manager! very fluffy!

kindbutangry
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Dude, U8 on experimental is amazing. The QOL features like nudge and blueprint delete have been extremely liberating. Looking forward to seeing what's next!

matthewmitchell
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As a northern german with basically the same weather these last few weeks, your vacation clip made my day!

lukwinkert
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Great to see you guys back at it! - My particular issue is that performance went from 60+ in U7 to 20ish in U8 regardless of where I am in the world. If I load earlier saves it seems things get better the further back I go. I assume its the complexity of the world doing the damage, because changing graphics settings does nothing but loading older saves radically improves it. But I haven't seen this reported anywhere and my own post on the site has few upvotes. I hope this can be acknowledged or I can find out a solution. Yes, drivers updated, bios checked etc. etc. went through a lot of options and its only U8 that's doing this. Thanks anyways, look forward to seeing what's on the horizon!

WhatDarrenPlays
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Amazing. You guys are doing such an amazing job and welcome back! ^.^ This was so much more news than expected! That beach looked like it hit the spot! Loved the cuts at the end, sheer perfection! Cant wait to see the hard work implemented but know it just takes time.

BLAndrew-
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Thanks Snutt... Helps a lot! Understandable the simplicity from our view on Update 8 because going that upgrade to Unreal Engine 5 and 5.2 are a BIG step, so keep up the great work. Good luck to the entire CS team on the future bug fix challenges!

ZwerginTDM
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5:09 that is probably one of my favorite parts of the game. When you explore there’s creatures and you’ll have that moment of excitement and panic. But it doesn’t take long before you’re casually walking around there on the floor of the new factory you just put up

jonasholm-mwbn
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The physics engine causing the stuttering while moving fast explains pretty much all of my stuttering issues.

imbadatgames
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Setting ETAs when you're not sure you can keep them will just end up creating expectations you may be forced to disappoint, or rush the work to meet. So no worries. Quality takes time.

SKy_the_Thunder
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DLSS is so exciting, super looking forward to update 8

TailRecursion
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I'm really happy to hear that so much work is going on "under the hood, " so to speak. This may result in slower visible progress for now, but it creates a stronger foundation for the game going forward, ensuring a more stable, pleasant, and smooth gaming experience.

kentslocum
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I know this was specifically mentioned as not coming, but Nanite on foliage is the number one graphics feature that I want. And with UE 5.2 that is now a possibility!

Also, great video as per usual. Helps a lot.

Killergran
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I also want to add how truly respectable it is to see a studio taking such care in their early access version releases, personally as a developer early access to me is -almost- the same as experimental, the game being as stable as it is in early access is phenomenal, kudos to you guys for caring about this community and the updates we receive.

shanesloth