Cinema 4D Python Tutorial 12: Automatic Plane Generator (Python Tag)

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In this Cinema 4D Python tutorial, we use a Python tag to create an Automatic Plane Generator, capable of producing and applying Texture tags to the planes. We also apply some User Data, to enable us to have some control of the positions of the planes, along all three axes.

My thanks go to the following people, all of whom have been kind enough to buy me a coffee:

Matt, Cedric, Uriah, Willy, Vadim, Tim, Simone, Alain, David and Daniil.

Your generosity is always, greatly appreciated!

0:00 - Intro
1:55 - Setting the Variables.
5:04 - Creating the User Data.
8:37 - Bringing the User Data into the Code.
10:45 - Coding the ‘Generator’ Loop.
31:53 - Coding the ‘Positioning’ Loop.
46:04 - We Run a Test But Discover a Problem…
47:16 - The Solution to a Strange Anomaly.
49:28 - Outro.
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Great job again. a good start with a lot of possibilities

willy
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object properties can also be dragged and dropped as user data instead of being written by hand. Length, width, tags, textures,

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