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CS 180 Final Project -- Implicit Geometry on Shadertoy

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Group Members:
Anu Polisetty
Jose Cuellar
Nicholas Duncan
Our goal was to render a scene full of chess pieces using only implicit geometry. This was accomplished with signed distance functions, constructive solid geometry, and the ray marching algorithm. It should also be noted that we used blinn-phong reflectance and phong shading to make realistic looking objects. Finally, we added shadows by raymarching from a point in the scene to the camera and comparing the distance we marched with the distance from the point to a light. If the returned by raymarching was less than the distance to the light, the point is in shadow.
Anu Polisetty
Jose Cuellar
Nicholas Duncan
Our goal was to render a scene full of chess pieces using only implicit geometry. This was accomplished with signed distance functions, constructive solid geometry, and the ray marching algorithm. It should also be noted that we used blinn-phong reflectance and phong shading to make realistic looking objects. Finally, we added shadows by raymarching from a point in the scene to the camera and comparing the distance we marched with the distance from the point to a light. If the returned by raymarching was less than the distance to the light, the point is in shadow.