Patch 7.05 PATCH NOTES! Condensed Summary! [FFXIV 7.05 Dawntrail]

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FFXIV Patch 7.05 with a BRAND NEW SAVAGE RAID TIER AND TONS OF JOB CHANGES has arrived! Viper reworked already with HUGE changes! NO PICTOMANCER WAS NOT NERFED IN PATCH 7.05! PICTOMANCER WAS NOT NERFED! Viper however DID get a rework!

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Timestamps:
0:00 FFXIV Patch 7.05 Patch Notes Summary
0:09 New Treasure Maps! Cenote Ja Ja Gural
0:31 New Housing Items!
0:47 Patch 7.05 JOB CHANGES
0:49 Paladin BUFFS
1:17 Dark Knight BUFFS
1:38 Gunbreaker Quality of Life Change
1:57 Monk BUFFS
2:06 Dragoon BUFFS
2:25 Ninja BUFFS
2:31 Samurai HUGE AMOUNT OF BUFFS AND QUALITY OF LIFE
3:54 Reaper Buffs
4:03 Viper HUGE REWORK
5:49 Machinist buffs
5:56 Dancer buffs
6:06 Black Mage Buffs
7:13 Summoner Buffs
7:20 Red Mage BUFFS
7:51 White Mage Buff
7:56 Astrologian Quality of life buff
8:02 Pictomancer Nerfs
8:13 NEW SAVAGE RAID TIER THE ARCADION!
8:33 New crafted items and tomestones
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Viper significant rework already yo? WHAT

ColeEvyx
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noxious gnash my beloved taken away too soon

qr
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You can tell this dude doesnt know a thing about Monk when he glazed past True Strike being 1500 💀💀

TeaTimeRumble
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gamers they actually buffed samurai you can use your double sen skill everytime now

robin
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Big paladin buffs are here to make dark knights cry. Those potency increases are nuts.

atwitchyferret
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Ice paradox returns!. To all those saying that that SAM was nerfed it wasn’t. You double midare literally every single midare now so they adjusted potencies accordingly, but overall it’s actually a dps buff.

They were going to change positionals on Viper, but due to heavy player feedback saying they liked them they decided to keep them. This is why i stress even if you enjoy something GIVE FEEDBACK. The devs listen (sometimes too much) but that’s why even if you’re enjoying yourself it’s still important that you give feedback.

shirox
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Paradox and Umbral Soul changes are huge and is everything we Black Mages wanted. Black Mages definetly won in this patch.

The potency changes and how good they are comparing to the other jobs remain to be seen tho. Meta-wise it should always be the highest compared to the other ranged DPS since it doesn't have any utilities, so pictomancer is the big elephant in the room right now since it does have utility and it's been doing too much damage for the last patch, it needs to go below Black Mage.

KnightOfCarim
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Let's hope they correctly relatively adjusted potencys for SAM below level 74, to compensate for not having double Midare. Nobody wants to clear level sync content slower, even if they think the old content is irrelevant.

JS-krfs
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correct me if I'm wrong, but it looks to me like SAM got NERFED across the board, with exception of being able to use Tsubame-Gaeshi with every single Iajutsu (Sans Higanbana) but otherwise it looks like SAM only lost potencies, but maybe I'm wrong?

whitemageserenia
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I really appreciate the condensed nature of this. I'm pretty happy to see that they did NOT nerf Pictomancer as that's my main and I personally felt like they set it where they wanted it to be as they actually buffed it going into the expansion and it was maybe other jobs that weren't quite where they needed to be. Also, the fact that they buffed Reaper is interesting as to my knowledge it was actually top DPS in several fights already. I'll be interesting in checking out Viper to see how these changes work out. Like you said, it seems like they've basically removed Noxious Knash and added that additional potency back to the base kit itself. I'm personally more a fan of that then removing positionals as the flow of the job seemingly won't change from all this but I'll need to play it here shortly to see.

lyconxero
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Cole!!! Thank you for working so hard to get this video out so punctually and for pronouncing most of the abilities correctly 🥺🥺😂💖💪🏽🐯

fuzzytetra
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It ain't a significant rework, VPR just lost the debuff. Potencies were adjusted to compensate.

This was their promised "make the job less busy" change. We no longer have to track the debuff. This actually makes double Reawaken burst *absolutely braindead* to pull off.

The Venoms were made 60 seconds just to match VPR to the other melee, whose combo chain lasts for 60 seconds.

DrakeWurrum
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Our debuff is gone. Reaper, you're next

celphalonred
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SAM destroyed and just when I was starting to like SAM. But I didn't expect to like viper or pico but as soon as I picked them up I loved them immediately. They're so fun to play.

CreatorHouseVlogs
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So reaper and viper probably viper will be top dps and dark knight will still be bad. Why can't they give dark knight a 1300 finisher at least I can fish for a big number. Gunbreaker is so fun when you can see a 1200 potency crit.

mrreliable
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I hate the Viper change for the following reasons:
1. They gave us no notice they'd remove Noxious Gnash and force you to start only following the glowing buttons making it more braindead autopilot, catering to the lowest common denominator of people who aren't willing to learn the job properly,
2. Removing NG disconnects Dreadwinder- no, sorry, Vicewinder (eugh) and Vicepit from the rest of the kit and even to some degree Reawaken,
3. Making it an endless combo changes it from 2 buttons to watch to now constantly watching the hotbar to make sure you don't misinput also getting you trapped in a neverending combo that also is easy to lose your place thanks to transforming buttons or shifting your mental focus elsewhere like Vicewinder or a boss encounter,
4. There was expression on when and how you apply NG, like do you double up at the start or do you continue alternating? Do you start Reawaken or go for an Uncoiled Fury depending on your time? Did you set yourself up in advance with enough time and/or a Dreadwinder? That kinda stuff.
5. It wasn't replaced with anything, it was just taken out and given a band-aid solution to keep the general rotation going without thinking about the ripple effect it would have,
6. Noxious Gnash served as a better visual queue for whether you needed to start on 1 or not, and then you got to choose when to start on 2. That was fully in your control before, now it's not, which leads to my last point:
7. A lot of the "free-flow" identity of the job got destroyed and replaced with something spammier and more monotonous and clunky to play. There was more emphasis on setup and payoff (properly managing NG timing) that required some actual skill that paid off in heavier-hitting Reawakens and Uncoiled Fury's if you knew what you were doing. The nuance was in the fine details and how controlling your NG buff and timing let you control that freeflow of your own accord, but now it's literally only follow-the-buttons. Dumbed down yet smaller margin of error. It sucks.

Change it back to 7.01.

MSFRTUNE
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I like the Viper changes. Having to reapply debuff when you're mid-combo (can't reapply unless you finish it first) and then there's downtime enough for it to drops, is just painful.
But the potency ups seem to be between 13-15% while the debuff is 10%, dunno how the intricacies around dmg calc but at a glance the changes look like a net buff tbh.

Voicelet
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ngl man i think these changes just saved samurai. job was heading in such a bad clunky direction im glad they realized how limiting that implementation of tsubame-ready was. now we get more setsugekkas which is fun 😁

tyhjyys
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Blackmage got a 5.1% overall dps buff which is nice. It is moving in the right direction but it still feels like we have a knife to our throats with the rotation with the addition of Flare Star. Honestly if they revert the changes they made to thunder, I would be absolutely happy. But, baby steps.

MrMuricon
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The duration increases for Magicked Swordplay and Viper buffs are at least useful when the boss just happens to become untargetable the second I pop them lol

ciberkid