Parry Attack System for Unreal Engine

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#indiedev #gamedev #UE5 #UE4 #animation
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Oh I was waiting for this!!!
Looking forward to
Also, a tutorial on weapon cycles for easy combos would be appreciated!

옆집구렁텅이
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Congratulations to who owned on Jan 2nd Monthly Giveaway

OriginRow
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Reminds me of ghost of tsushima's parry system

waynez
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Very nice! I’ll probably be using this at some point. I have something setup for counters and deflects but it’s very tedious to work with and a pain in the ass to add new ones. For parry attacks do you have a way in your component to control if an attack can be parried from multiple directions? I see you’re using GhostSamurai assets and there are parries and finisher animations that are tailored specifically for being attacked from the left, right, and back.

There’s a lot of finisher or grapple paired animation assets out there but this one is very streamlined towards countering and deflecting in many different ways and customizing it with reaction and telegraph elements, so it should stand out quite a bit!

TakiGamesOfficial
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Hello, I purchased this package (Parry Attack System) today at the Epic store, and I liked the video, but I would like to ask if possible for a step-by-step tutorial on how to implement it, I would like to create fighting games, like Mugen for example, Smite 2 and others, thank you

walney
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Is this component included in your larger melee system?

EveBatStudios
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I really wish people would show others how to do this instead of selling them on the market place

LowKeyHighEntertainment
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My enemy AI is still standing after a counter attack. The reaction animation still happens tho.

CodenamePrince
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