Codex Chaos Daemons (2022) Review - Warhammer 40k 9th Edition

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We review the new Codex Chaos Daemons for Warhammer 40k in our full video and walkthrough! I check out the new rules, see what has changed and investigate the new profiles for the minions of the Chaos Gods!
Massive thanks to Games Workshop for sending us a few review copy to check out!
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First review I've seen where I can actually clearly read the pages. Your camera is magical, thank you.

atomickrispies
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What's the exact wording regarding Swarms and objective secured rules?

danielfarrell
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Greater Daemon artworks are excellent in this one <3

PandemicalShade
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Noticed a few small errors in your reading through. The Terror Aura wont stack because units can be affected by only 1 modifier oft eh asme name at a time. And for Warp Storm section you said the ARMY has to all eb one god, but it's detachment. So you can still ahve multi god army and gaina ccess tot eh god specific warp storm abilities but they'll eb less efecient as they only affect the relevant gods units not all.

garethhackney
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It feels like they designed Daemons as an auxiliary for the other chaos factions, rather than their own army. Every unit is more specialized, which is nice for individual character, but monogod armies feel as bareboned as always. Disciples of Be'lakor are still cool, which gives Undivided fans something.

Also no more furies... I assume that was GW refusing to make a separate kit for them rather than just getting the Warcry box and updating their rules to 6 man squads. I'll miss my cheap undivided flyers.

As for 10 man troops squads, the new daemonic save will help get them close, but everyone outside of plaguebearers still only have 1 wound, and many melee daemoic saves are pretty much the same as before. Horrors lost the most flavor as they can't get as many shots off, their tarpit is less effective, and they're no longer mini-psykers. From a collector's standpoint is also frustrating as 2/3s of your models aren't going to get off the shelf going from a 30 man squad to a 10 man. I guess GW doesn't want daemons to be a horde army anymore.

With that said, it's not a bad codex. The free deepstrike mechanics clean up a lot of the faults of summoning. Most units look very fun and well fleshed out. The structure of the codex is far better too, separating the rules and datasheets into 5 sections is a godsend after the 8th edition codex. And Crusade rules are interesting as always.

AmericanZergling
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Are the "Chaos Undivided" legions able to use Daemonic Allies without breaking Let the Galaxy Burn or Legion Traits? Or is it just the Mono-God legions?
If it's the latter I can literally hear Erebus and his Word Bearers screaming and crying.

JRock
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Have fiends lost the no fall back rules?

simontompkins
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Sorry, what are the big benefits for going mono-daemon? I see none, its not even like you can choose a chapter/legion /clan/sept.

michaelchampion
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I hate to say it but I feel this codex lacks so much character. No army wide strats, no loci, do specific god perks and max 10 for troop units. So bland…

scotiansaint