[TALK] Python Scripting - Houdini

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A talk I did in the past, which gives viewers an overview of some of the things you can achieve with Python Scripting in Houdini!

Learn about:
- Python 3 in Houdini
- Python in PDG
- Python for developing Plugins / Bridges using Subprocess
- Constructing Node Networks with Python
- Scene Analysis using Python
- ParmMenu Scripting
- Startup Scripts
- Viewer States overview
- Multithreading in Network Editor for some fun!
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Awesome talk. gonna help me a lot cleaning up my scripts and asset pipelines. Cheers

yakyuk
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Aweosome, we need more videos like this.

m_erdem
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Thanks a lot, it's really helpful.

ThermostatB
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Great overview, thank you very much 👍

FaitelTech
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very informative, keep doing python stuff 👍.

AkshayKumarFx
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I am trying to run a customtkinter UI that will let me adjust sliders and such, but Houdini is frozen when the UI is open, how do I release it to allow the update without having to close my UI window first?

desocrate
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Running production 19.0.561. Updated labs to same. Python processor1 errors out with MakeWorkItems function: 'tuple' is not an instance of line 473...

babajaiy
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Very good explanation! btw I can't find the decal placer in the latest version of the labs tool.

heweiping
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Hi Paul,

Thanks for sharing.
Just wondering, do you know the Python API for creating joints/point inside the Skeleton node (Kinefx)?

I tried the documentation but there seems to be none. I also tried printing help() result of the skeleton node but it does not give any specific method. Only those generic ones inherited from the SOP and Node Class

bentraje