Rage Spell Evolution Concept!

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Rage Spell Evolution Concept!

@ClashRoyale @MrCR

I'm part of Supercell's Creators Program

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क्लैश रॉयल शॉर्ट्स के बा
กางเกงขาสั้น
Clash Royale
шорты «столкновение рояль»
皇家冲突短裤
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קלאַש רויאַל קורצע הייזלעך
클래시 로얄 반바지
celana pendek Clash Royale
quần short xung đột royale
Clash Royale-Shorts
لعبة Clash Royale صراع رويال السراويل
صراع رويال السراويل
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كلاش رويال شور
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Shorts:
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Shorts or Kurze Hosen,
Pantaloncini,
Calções,
短裤 (duǎnkù),
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شورتات (shortat),
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반바지 (banbaji),
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Şort,
Szorty
, Σορτς (sorts)
, Shorts,
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Shorts.
Рекомендации по теме
Комментарии
Автор

Would be much more balanced if when rage finished, cards transform again into their normal form

Thiagovaldez-jfky
Автор

Rage evolution concept❌
Rage making evolution concept✔️

tricozeboy
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It's cool, but the evo troops should last the same time as the rage spell.

elKryptonito
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To really balance it out, make it so it becomes an evo only during the rage period, that's a cool concept !

Asterixboom
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Dang, this actually makes sense! Card evolutions are always presented as abilities awoken by rage

dumbium_carbide
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There would be one problem. Every card would have to get their evo for it to do anything

KazukaLMAO
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This is the best evolution concept I've seen in one of these videos, they should also make it so that when the rage effect ends they return to their normal state

Cannaboing.
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I could see this concept being incorporated in the event tab where 1 card is locked as the evo spell and the other 7 are your choosing.

Matthew-xqml
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If it'd evo any troop in range only for that duration, it'd be far cooler and balanced. People would actually use defensive rage on troops to evo them shortly.

maxikle
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Just wait till pekka + wizzard combo had this in their deck*

bryantino
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I think making them invisible with rage duration (and inside rage spell radius) is more balanced idea or at least returning to normal form after rage ends.

mbosch
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The only way this is balanced is if it was a 4 cycle

czarekgajzler
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To be honest, a rage spell having a bigger damage boosts sounds like a cool concept aswell. Just like a slight speed boost, but a bigger damage boost, perhaps a slightly bigger radius too, ofcourse for this the cycle should 100% be 3

Kjent
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I think rage could be like a berserker rage: while raged, troops cant die, instead they die after the rage ends. Perhaps a little too op tho

Soul
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So we dont need to evolve other cards this man gives an end to other evolution troops😂😂😂

kishorekishore
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Rage evolution concept(balanced version): rage applies to all troops you have placed on the map and ends after timer.


Concept 2: rage applies on troops in area of effect. Rage ends the moment the troop dies or is killed

edwinscott
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If the card only remains the evo in that radius with lower range it could work

lakshmb
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When I have evo pekka + this rage = evo pekka 2.0💀

ffplayer
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This is actually fine ig, better than supercell evo for sure, for non evo troops, it can give buff like 5% more damage and hit speed

Skull_Gang_
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It might be balanced if it were 3 cycles

babyalexander