Introduction to Scene Assembly - Tutorial

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Scene assembly is a new feature that got introduced in Maya 2013 Extension (aka 2013.5) . It will allow the users to build and interact with huge data sets without the burden of memory overhead.
The artist will be able to quickly assemble and interact with the Maya scene at any given type of representation.
In this tutorial, we will have a quick glance on what is Scene Assembly and how to implement it in our pipeline.
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This is exactly how to do a proper tutorial. Well edited and to the point.

anihausdrew
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Excellent tutorial. Tried it in Maya 2014 and it works

theanimator
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Thanks for great tutorial!
I have one question. If I have an animation scene with assembly reference and Maya references mixed together and I want to rebuild a lighting scene from scratch. How can I pass assembly reference from animation file into a new file without loosing assembly edit that happen in the animation scene? Export selection doesn't work.

tata-jtcz
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is it possible to create an assembly reference by maya commands?

nerophesis
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Sup, I have a ton of errors Im getting that look like this in my script editor thats lagging up my scene load time:
// Error: line 1: already has an incoming connection from //
// Error: line 1: already has an incoming connection from //
Thats for every nurb face of every AD, and I have tons!!

kailamachado
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I watched all of this and I'm still lost on how this is practical for any pipeline... very confusing

marteinnorn