Add 3d Objects to Photos with Blender!

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In this tutorial I demonstrate a simple technique to integrate 3d models into any image! Among other things you'll learn how to extract the camera perspective from the photo and how to get realistic shadows.

Video Instructor: Nik Kottmann

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💥Get my new Blender VFX course on Gumroad and learn how to do the same thing, but with videos instead of images!💥

BlenderDaily
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You can upwrap the shadow catcher plane using "Project from View" option, and use the same image in the Bump to help natural jitterness in the shadow.

easymax
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Honestly the simplest way to do this and also by far the clearest tutorial on the internet! Thank you for doing this!

mattcolorz
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Before turning background to transparent you can rotate the HDRI to match the lighting as you have HDRI with backplate already.

easymax
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Incredible stuff... With 3D being discontinued from Photoshop, Blender is really drawing me in. Great tutorial - thanks and keep em coming!

redtadpole
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Shadow catchers also provide bounce lighting so it helps to shade it the same color as the pic

thefreshest
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great share. I like the shadow up the wall. that definitely sells the realism.

jeffg
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Man, this tutorial was fantastic! I worked through the tutorial, using a little animation that I had hacked up. Painless! Nice touch showing us about the colour curve node as well!

asteriondaedalus
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The result is stunning and you teach very well. Thanks!

ShafterPlay
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unbelievable, awesome tutorial. Clear voice, excellent speed etc

hxh-housexharmony
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This fspy addon is a gem. Thank you for sharing the info with us.

tinyalchemy
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Great tutorial. I was thinking of doing something like that and your video came just when I needed it!

tristanos
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thank you for this step by step thorough tutorial - excellent work

davidwhyte
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Great video from A to Z with min time spent. Thank you

erhanakin
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Very well and clearly explained. Thank you!

mezzotint
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Geez I would love to master this so much

altar
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Thanks, great one very clear.
But I should say that sometimes in fspy it is dangerous to put the axis on the ground of the image because there is ALWAYS a slope on the exterior grounds (gravity for water) that could drive you mad in Blender for precise modelisation.
So it is better to take horizontals lines on the buildings.

oliviernetter
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Great! Thank you. It would be also useful to show how to use different additional filters to make it more realistic (color match, brightness match, blur), by the way, I figure it out myself :)

wotok
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Very nicely done and very helpful. Always learn something new from your videos!

andy.puempel
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Really useful as usual, thanks Nick !

alexandreancel