NEW Deadlock Balance Patch! Big Map Changes & Nerfs!

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In this video, AndrewChicken covers the changes that just arrived in Deadlock through the recent balance patch! With map changes, hero nerfs, and miscellaneous movement tweaks, this patch is chock full of changes that will shake up the meta!

#AndrewChicken #Deadlock
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The Sinclair nerf is perfect, because denying cover in early laning that easily is WAY too strong of an ability, but it's not nearly as strong later game, so giving it back to him feels right.

MatthewParkerTunes
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walker tp's still exist, shop is not being moved that is bug because the experiment build was using a older version of the map it will be fixed, there are now 2 holes near the buff spawns that can't be climbed out of, only amber has rope to the buff on the right side.

zjibtxz
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as a lash main you should be happy with the movement changes, you can get higher from corner jumps, and its been made SUPER easy, only downside is mid arch is gone, but that needed to go lets be honest

NMD-vu
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I like the removal of the teleporter. It didn’t make sense for green and yellow to be able to gank earlygame so easily, while having to run to and from blue.

In my experience, I ended up staying in the green and yellow lanes the entire game because of how much map coverage and farm I have, and how easy split pushing was.

Those teleporters are what made the 3 lane map worse than the 4 lane map, so I’m happy they’re gone.

perropequeno
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There's a map update hopefully fixing lots of missing stuff and holes in the map where you can get trapped. Also the secret shop will be reverted, it's not supposed to be changed.

ishallah
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Update, they shipped the correct map this time.

ishallah
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I dont see the point of killing the guardian taking away the shop for that lane if you have another shop like 10 meters away

jadonkeydonkey
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this patch was a huge W and great video like always andrew

armen-
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I was working out techniques to get on top in mid-lane, so kind of a bummer for it to just be removed like that, but not the biggest loss as it only affects my early game realistically. The new shop locations actually seem like something of an improvement as the old one just generally felt so out of the way that I rarely considered using it.

Birkebeiner
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Think they will ever have this available to download? I dont know anyone who can invite me, this is dumb.

rccarfansofficial
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Remove TP on the side of map is making gangking will more more rare and Side line will be more isolated, they can just use telepoter has a cooldown for every 1 hero in, or making teleporting have more time to go on otherside

siimut
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KELVIN IS PLAYABLE! 50 seconds so I am going back to the video.

nicholasdelrossi
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FUCKIN FINALLY it was so insanely bad playing kelvin without being able to cancel my beam without also cancelling icepath. i also had to change other keybinds to accommodate for the need to have a cancel key


no teleporters is sooo good the game was too brawlly

9:21 i disagree. in lane he had extreme healing almost like having extra regen. it just allowed him too much sustain for a high dps character

rune
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Fine with everything ever the secret shops moving. It just seemed like they were fine as is. In the old map the devs built it up to be a convenient but risky place to buy things and I feel like they should keep it that way. With this change it seems less of both things

pancakesareawesome
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There is a fucking huge amount of very weak characters and items while the devs are nerfing Holiday for the fifth time

resndey
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big as in minor patch. well people kinda antsy for new patch

fenton
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being playing lately but the cur shop isnt there

yeeyo
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I hate how it’s literally 95% nerfs I wish they could’ve buffed Ginnis at least.

chrishsmith
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the key problem with this game, which is why I don't want to play it, is that 90% of the gameplay is shooting.
Something needs to be done about this urgently. You shoot from one weapon the whole game, and only sometimes use spells. Shooting requires high concentration, and the pleasure of killing does not bring much pleasure, because everything happens too quickly.
The first thing that needs to be fixed is either to add other types of weapons to the store, or to change the balance where you need to shoot less, so that spells become 90%: of the gameplay.
Shooting should help to finish off the opponent and farm creeps, and not be the main gameplay.
Personally, the game turns me off because 90% of the time during the match I am forced to just shoot from the same type of weapon, only sometimes using spells, but it should be the other way around

SilverEdge
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Literally first view, thanks for the vid Andrew :)

ai
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