BEST ITEMS AND EMBLEM TALENTS FOR ARGUS TUTORIAL || MOBILE LEGENDS TUTORIAL

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On the 7th of November, server time, Argus will received an adjustment that will greatly impact his item build. Watch this video in order for you to prepare ahead of time and get ranked game win streaks!

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Timestamps:
0:04 Patch release announcement
0:31 Watch the patch 1.8.30 experiments and demo
0:44 Argus' core items
2:37 Argus' optional items
7:31 Best emblems and talents for Argus
9:31 Itemization tips for Argus
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Copyright Disclaimer under Section 107 of the copyright act 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favour of fair use.

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Twitter: @DBringerStreams
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Terminologies:

BS: Battle Spells are extra abilities any hero can equip. Never forget to check if you have the appropriate BS based on your line up and the enemy team's line up. This can only be set up prior the game which is during the draft pick/preparation phase.

CC: Crowd Control is the act of disabling heroes. (Stun, Slow, Silence, Root Etc.)

Objectives: Jungle Objectives such as the Turtle, Lord etc. This also includes Turrets, and of course, the opposing team's base.

Camping: The act of hiding and attempting to Gank a hero multiple times with the intent of preventing its growth.

Freeze/Lane Freezing: Act mostly done on the Side lanes to prevent over exposure. Mostly done during the earlier stages of the game, or when enemies aren't visible in the mini map.

Carry: Can be any hero with the potential of flipping the sides of the coin in battle, or in other words, carrying an entire team to victory!

MM/ADR: Marksmen also known as Attack Damage Ranged, are usually a squishy hero with low to minimal survivability which has the potential to carry the entire team especially in the late game if fed enough. Normally farms dominantly on the lane.(Bottom Lane)

Assassin/ADC: Attack Damage Carries also known as Assassins, are usually squishy but with high mobility, these heroes also has the potential to carry the entire team. Unlike MMs though, most if not all Assassins are melee. Normally uses the Jungle as a farming area as oppose to laning.

Offlaner: Usually are fighters or even tanks with good minion sweeping potential and high sustain and survivability. Though not the norm, some offlaners are known to have the potential to carry an entire team. Dominates the Top Lane.

Tank: High HP pool, high resilience, and survivability are the qualities of a Tank. Normally sacrifices itself for the Core Hero(es).

Support: Extremely versatile heroes which can either have high survivability, or hard CC, usually with skills able to empower a number of heroes with buffs, heals, etc.

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I suddenly bought argus, but after your video, i ain't regretting for it. If you handle, it is the best fighter for late-game situations

Limucc
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If you are dominating the game as Argus, feel free to try hepta + endless and berserker fury. You will feel like a Zi long crit burst with Argus second skill.

henryle
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Sea halberd is underrated it is a good item against meta fighters as its both passive as useful when dealing against them in 1v1 also it has a good amount of attack speed and physical attack i always build it as 4 item before getting malefic

waleedabdullahkhan
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This is a really good guide for new argus users. Good job man.

I still use quantum charge more than weakness finder especially if youre gonna build corrosion since both corrosion and weakness finder has the same slow effect that would render both effects redundant but quantum charge and corrosion works super well with each other. The bonus movement speed of quantum charge with the slow from corrosion is really fantastic.

princelupingamer
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On the 7th of November, server time, Argus will received an adjustment that will greatly impact his item build. Watch this video in order for you to prepare ahead of time and get ranked game win streaks!




DBringerStreams
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Haven't watched you in a while! Im glad you've been doing well🎉

emperormagneus
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I LOVE THIS CHANNEL I REALLY LEARN SO MUCH FROM THIS ACCOUNT EVEN THO I AM IN MYTHIC RANK I LOVE TO LEARN SO MUCH ❤❤❤❤❤

thetribalchiefgaming
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As far as I fathom this new Argus, there's 2 optional gameplan on early game for him :

Early game :
1. Don't do much trade off in early game, focus on farm. His 2nd skill now isn't that suitable for early game killing. If you want extra money on early game, assist your jungler or midlane instead of win the lane and gain gold plating.

2. If you are forced to solo lane since midlane and jungler invasion isn't go to your side, always utilize tower to defend yourself.

3. Build Haas Claws first then boots, if you are winning the lane buy berserker directly and your priority is pushing then ganking, if you lose the lase, windtalker/great dragon spear/corrosion and your priority is ganking then pushing.

Mid game :
1. If your team is losing, abandon lane and join the fray. Do flanking strategy and target their backlane/core damage hero. If your team is winning, secure objectives and kill enemy's jungle creeps to hinder their growth.

2. Midgame item build must adjust to enemy playstyle here, but always went full crit and damage with slow effect mostly never wrong. If enemy have frail hero compsition, go with heptaseas, if they have sustain heroes and dare to 1v1 or gank you, either buy corrosion scythe or sea halberd.

You must understand enemy behavior when facing you, mostly they'll avoid and run from you if your ultimate isn't active yet or is in an active state. Therefore, your main use on teamfight is as an initiator or as flank attacker to break their line and hunt for their playmaker hero.

Remember, Argus is mid to late game hero. Farm well and always train yourself to use ultimate at the right time, never too late nor too early.

rgbchromium
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For me, the balance emblem set for Argus are thrill, weapon master and quantum with assassin emblem. I have a mixed feeling for argus tomorrow tho cz we no longer have cursed damage but we have 40% ignore defense. My current build is perfect but with the update, there will be a lot of testing for items such endles battle, heptaseas and more including the emblem sets

lubyakbar
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After some research, I found that DHS is actually a relatively optional choice. I may return Windtalker to Argus and DHS become a spare item.

Argus_Superstorm_
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I just found out about your channel, and oh man you just earned a new sub!

TheFinestChris
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sea halbert is very good with beserker as it deals extra damage with extra ho heroes and also beserker fury also deal extra critical damage.

sayanok
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Hello DBringer, This is my first time commenting on one of your videos and I just wanna say great work on the videos you make I really enjoy them it brings a smile to my face whenever I see that you have uploaded a video ❤👍 Now I just want to have your thoughts on my current build and emblem right now I would really appreciate it Thank you!

Build:
Swift Boots
Corrosion Scythe
Demon Hunter Sword
Windtalker
Beserkers Fury
Malefic roar/BoD

Emblem:
Assassin Emblem

Talents:
Swift
Weapon Master
Weakness Finder

Here it is now what do you think? And Thank you again have a great day/afternoon/evening haha keep up the great work!!

NikolasYesYes
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I don't know if you main her or not but can you do a Masha guide too? Both her and Argus are the two heroes i'm looking forward to trying out the most.

heisenberg
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Gonna miss curse damage on argus 2nd skill if you build hunter strike and hit 2 nd skill on an escaping enemy it would trigger HS passive and you could easily chase your enemy or manuever to a better position.

waleedabdullahkhan
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Iam very excited to play him in the original server, it would be really awesome!

yugalkishore
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Wow, such a great tutorial. I understood every little detail

syedhussainalishah
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Funny enough i actually tried using the CS, DHS and GS combo in the current Argus and its actually still good. The Devs adjusted him so that players will use crit based item on him more often but it doesn't mean that you should only build crit items so DHS trilogy will still work in fact buffed at the same time because of his 2nd skill adjustment (and yeah using DHS trilogy is better as a tank killer lol)

xtrivirikhan
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Yes Yes

My current build and emblem

Swift Boots
Corrosion Scythe
Haas Claws
Berserkers Fury
Windtalker
Malefic Roar

Battle Spell
Inspire

Assassin Emblem
Fatal | Thrill
Pull Yourself Together
Quantum Charge

This is just my personal perference btw

Once the patch notes release i will this build for my needs

juswah_u
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tbh, I tried the usual emblem and bulid recomendation like full crit bulid with windtalker and the emblem weapon master. But after some experiments on the original server, I just found out that I'm a unique Argus player. Those late game bulids does not work for me. I love bullying explaners like even the most vile ones like Yu Zhong with Argus, so my bulid would be using corrosion crit hybrid and the emblem would be using Master Assasin(just got buffed) and quantum charge that works for early survival. And it works well for me.

So here is my bulid:
Corrosion Sythe
Swift Boots
Haas Claw
Berseker's Fury
Sea Halberd/Dragon Spear
Blade of Despair

My Emblem:
Assasin Emblem
Fatal
Master Assasin
Quantum Charge


Even if they buy Metal Pants, the damage might still goes through, and if it doesn't, at least it would go through in teamfights. So corrosion sythe feels more usefull based on my taste and experience. And I think 50% crit chance feels enough tho becouse his 2nd skill would guarantee that Argus would deal insane amount of damage with his basic atks, and allows him to crit. I also use the assasin emblem becouse the marksman emblem lacks the damage I really want in the early game. I don't only farm from minions and KS ses, I kill enemies on my own too as early as level 3/4. Altough I'm still on Mythical Honor, I'll see if I'm just lucky or is it really effective

A.Weirdo.I.Guess