Metal Impact Sound Design Tutorial

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Create punchy metal impact sounds with this step-by-step sound design tutorial! I'll show you my complete workflow for crafting powerful, professional-quality metal impacts from recording to final processing.

In this video, I demonstrate my process for:
• Recording and selecting raw metal sounds
• Layering techniques using NVK Create
• Processing chains in Reaper
• Creating variations with playrate adjustments

#sounddesigntutorial #sounddesign

TOOLS USED IN THE VIDEO (may contain affiliate links):

CHAPTERS:
00:00 - Intro
00:11 - Recording Metal Sounds
00:48 - Layering Metal Sounds
03:10 - Processing the Layered Metal Sounds
05:44 - Tips to get the most out of your sounds
07:56 - Outro

Thanks for watching!

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About David Dumais Audio

David Dumais Audio is committed to creating professional, creative, and expressive sound design and music for video games. David wants to share what he has learned over the years; everything from creating energetic music to crafting ambient sounds, gun sounds, foley, recording sounds, UI sounds, game sounds and so much more.

The David Dumais Audio YouTube Channel contains some of David’s best advice, strategies, concepts, and philosophies which he has effectively used to help hundreds of game developers realize their goals. This channel is designed to help the beginner as well as the professional continually improve their skills and challenge their creative process.
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Video/newsletter idea - listing your XX most used plugins, maybe sorted by the use case (like the subharmonic enhancer in this video, I wouldn't have thought about it!)? I mean, aside from the obvious big boys like PhasePlant, NVK and such, it would be nice to have a comprehensive list & a refresher on what you're currently using these days, even rarely.
Asking mostly because I like your workflow & I'm doing some VST cleanup on my end :)

szihu
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in my opinion it might not always be the best idea to layer as much sounds as possible, because you might blur the distinct character recording this way. Maybe sometimes one recording might be exactly what you need and more metallic layers would convolute it, making it sound less clean. it might limit you to creating only "over the top"-sounds with a very high intensity and great spectral information.
I dont mean this to criticize you, just something everyone should keep in mind!
Of course your way is still a great workflow for many complex and interesting sounds in a short amount of time!

CloudKK
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Hey David - great video. What is the action you are using to bounce between item selections?

zegan_audio
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hey david, just trying to figure out how you show selected track on left side of screen? Is this a script you have or just a custom action?

GameAudio_Ben
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David, thanks for your generosity in sharing your process! Can I ask if you deem Stereolab as capable of doing everything ReCenter does? I've been wondering what plugin options come close to ReCenter for some time now.

MattStevens
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Amazing David!
What is the action list to select al the clips that are in the same lane?

josephlandman
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