Civilization VI as China (Qin-Shi Huang) Part 1

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In this series, I'm playing Civilization VI as China (Qin-Shi Huang) on Emperor difficulty level. If you find this video enjoyable, please give it a like and I also welcome comments (and respond to them).

Follow me on Twitter: @Tap_Cat

ABOUT CIVILIZATION VI
Sid Meier’s Civilization VI is the next entry in the award-winning Civilization franchise, which has sold in over 35 million units worldwide, including more than 8 million units of Civilization V.
Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.
Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.

FEATURES
• EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
• ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
• DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
• COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
• ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
• A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.

The Game Currently Includes 19 Leaders of 18 Civilizations
America - Teddy Roosevelt
Arabia - Saladin
Aztec - Montezuma
Brazil - Pedro II
China - Qin Shi Huang
Egypt - Cleopatra
England - Victoria
France - Catherine de Medici
Germany - Frederick Barbarossa
Greece - Gorgo
Greece - Pericles
India - Gandhi
Japan - Hojo Tokimune
Kongo - Mvemba a Nzinga
Norway - Harald Hardrada
Rome - Trajan
Russia - Peter the Great
Spain - Philip II
Scythia - Tomyris
Sumeria - Gilgamesh
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I don't know if you noticed it, but the audio and video were not in sync. The audio was a bit ahead. But an awesome video I was waiting for the game to be released so you could upload it.

zainratnani
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Well, last let's play on civ V was Babylon 2 years ago. I loved it so much that I simply kept subscribed to your channel until you try Civ VI. (I don't care about Xcom2 or dark soul, and didn't watch much of Civ Beyond Earth) Here I am. :)

Etrehumain
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"may your hands never blister"

Blue-zwer
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Scouts don't attack, don't take civilian units and only pillage trade routs outomatically, by stand in their way. That scout made so much damage because he was on a desert hill.
Builders are cheap to build and a single one is enough to get that civic tech boost. If you build farms, it would be a start for another civic tech boost that needs six of those same farms and the extra food is good because high population is a boost to at least two other civic techs. One is six over all and the other is ten in a single city.
Continents can be part of the same land mass, like Europa and Asia in the real world, which easily gives a boost to the second civic tech.
Settling a city on the coast gives a boost to sailing, but isn't necessary for marine city, because one can build harbors instead of settling on the coast.

Painfulldarksoul
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