Adventure Creator: First-person primer

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This tutorial covers the essentials in getting a first-person adventure game up and running.

It makes use of the free Morgue scene PBR asset, available here:

Update: At 8:00, we import the First Person prefab from AC's Downloads page. The installation of this package is a bit different now: just select the Template_FirstPerson file in the new folder after importing and click "Apply" in its Inspector.

AC links:

Contents:
0:00 - Introduction
1:11 - Getting started
11:10 - Timeline cutscenes
19:49 - Basic interactions
25:52 - Interaction logic
40:59 - Inventory items
52:48 - Scene-switching
57:46 - Save system
1:00:16 - Player choices
1:03:41 - Draggable drawers
1:09:25 - Draggable doors
1:13:50 - PickUp objects
1:20:20 - Interface creation
1:29:58 - Close-ups
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I’m obsessed with AC, finally realising projects I’ve been wanting to do for years. Thanks brother.

ryanheath
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Thank you, great tutorial! Btw people, if pressing "tab" (skipping cutscene) not working, check if the Type of the input is "Key or Mouse button" or else.

OnOff
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Really grateful for all the time and effort you put into these tutorials and Adventure Creator! For the first time, I feel like I'm having fun making games instead of feeling frustrated and stupid. Really appreciate that Adventure Creator lets me focus on the creative aspect of making games! This video tutorials also help visual learners like me so much! Really appreciate everything you do around this amazing program!!

jessejayjones
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Bought Adventure Creator a few years ago so I could create the type of games I really love. Unfortunately I was too busy to really get into it at the time. I started thinking about it again just a few days ago so this must be a sign! Thanks for the great tutorial!

harripulsa
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Wait, this video only dropped 2 days ago, right when I was seriously looking at using AC to make a First Person game..? Fantastic timing! Chris & AC are the standard by which all Unity framework/template assets should be judged.

sapientunderground
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If you are using third party assets, for draggable drawers, if they are not present already, you should add an empty (with layer set to ignore raycast) and parent the drawer and the straight track to that.

RedmotionGames
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Thank you so much for your tutorials and that amazing piece of software!

dannychatzi
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AC is the single best major asset on the store. But it's not without remaining issues. One of them is heavily featured here: the FP player remains rudimentary after all these years, and serious devs are compelled to use Opsive's paid FP player which seamlessly works with AC.

agregori
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I just started a 3d game :O this is great!

LuanaSantos-rlsb
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This is insaine. This will save hundreds of hours. wow.

Syine
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Awesome! Thank you so much for this wide perspective understanding, regarding your software... Very insightful! ~Cheers

gandalfthewhite
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I'm considering this heavily since I'm looking for a low code no code way of building a game in my spare time. Want to focus more on the story and art since I already do coding job wise and want something to quickly prototype

CarlitoProductions
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@1:25:37 The "buttons" (individual inventory slots) do not show in the inventory window when it is toggled. They also disappear from the "linked button objects" section in the "Menu" tab of the AC Game Inspector too. What can I do to show the individual buttons when the Inventory is toggled?

SevenStonesStudioOfficial
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This tutorial has been incredibly helpful. Having one issue with adding the ReturnPickUp.cs.
Getting an error message that basically says, “moveable_pickup” does not contain a definition for ‘OverrideMoveToPosition’ and no extension method ‘OverrideMoveToPosition’”
I can relay the entire error if needed.

I am able to add the .cs script but the area to enter the marker does not show in the Inspector. Any one able to help?

aurorabodenhamer
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Hello! At 23:16 the [wait:] is the only that I can put inside the text? Actually, I want the text to be visible until the player press a button or anywhere on the screen. Is that possible?

crigamend
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Hi Chris, I want to make a point and click cinematographic game with my team. I also saw a point and click cinematic game in this asset's trailer. For the new game wizard, we don't know which one we should choose like 2D or 3D for our game. Can you help us?

SafaAlkan
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Since I am not an artist I can't create my own drawn scenes / characters / animations... So that could be my way to create an adventure, even if I would prefer a more classical approach.

MindstalkerMedia
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How to use post processing URP in First Player? It does not work

pushingpandas
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how to have a fixed pointer in the center of the screen?

lunabeige
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I have a question. I make a prefab of the cabinet and put it in multiply times into scene but only the first one works with opening. Do I have to setup everything again for each cabinet I make?

pushingpandas