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Warcraft 3 Level Designer AMA | PART 1

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David "DesignerDave" Fried answers questions Warcraft III fans have sent in about his experience working for Blizzard nearly 20 years ago. What was the original ending to Eternity's End like? Why is Curse of the Blood Elves such a unique campaign? Why does Tichondrius have a sheep? Dave answers all these questions and more in this new series!
Make sure to like and share this video. If this series gets enough love, we may get to hear from other Warcraft III developers as well!
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#blizzard #warcraft3 #ama #designerdave #abelhawk
0:00 - Ask Dave Anything Part 1
3:28 - How much freedom do you have when designing levels?
5:18 - Were there plans for a second expansion?
6:55 - Post-Founding of Durotar campaigns?
7:08 - Normal campaigns vs RPG campaigns like Founding of Durotar
8:41 - Scrapped missions and story elements
11:08 - Was Jaina supposed to die?
11:22 - Original World Tree defense mission
12:42 - What new campaigns would you add?
14:58 - Missed opportunities
16:59 - The blood elf campaign technology tree
18:30 - Extra voice lines for campaign characters
19:19 - Tichondrius's sheep
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