Learning Session Breakout 3: Esports in Education: Making Sense of it All

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Event: 2023 Tennessee STEM Innovation Summit
Learning Session Breakout 3
Session Title: Esports in Education: Making Sense of it All
Presenter: Joe Grapes & David Wicker, Jackson Academic STEAM Academy
Session Track: Community Partnerships
Target Audience: Middle School, School Leaders/Admin, District Leaders, STEM/Instructional Coach
Description: This session will detail creating and implementing successful esports programs at the school level with support from community partnerships. Participants will walk through the process of researching leagues, equipment, infrastructure, and games to help determine the best path forward. We'll also talk about creating partnerships with local gaming communities, corporate vendors, colleges, and esports leagues to build lasting continuity from year-to-year. Lastly, we will discuss is opportunities to incorporate esports into your computer science curriculum and the most beneficial partnerships to make that possible. We've partnered with the Electronic Gaming Federation, Best Buy for Education, and ASUS - Republic of Gamers -- all of whom will contribute to our session. Additionally, learn how we've recently joined with Epic Games to begin training staff and building instruction for computer science.
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