15 Secret Changes Cyberpunk 2077 Added With Patch 1.5

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Today we take a look at hidden or less known features added to Cyberpunk 2077 with the most recent update of patch 1.5. These are secret or lesser known features or things hidden within the game that come in the form of a variety of tips and tricks, free weapons and cars, and even alternate endings.


Sources:

Console Command to Yorinobu's Apartment:
Game.TeleportPlayerToPosition(-2220.772705, 1765.388916, 308.000000)
Return to world:
Game.TeleportPlayerToPosition(-2382.430176, -610.183594, 12.673874)

Author - Kuro91

#Cyberpunk2077 #CyebrpunkSecrets #CyberpunkUpdate
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0:42 V's shadow is fixed in-game
1:10 Mantis blades aerial takedown
2:15 Monowire now uses Blades perks
2:50 Melee weapons have a first equip animation
3:16 More character creator options
4:17 Rewards for completing fixer gigs
6:30 Iguana egg from Konpeki Plaza
9:12 Open world NPC overhauls
9:55 Dancing robot
10:20 Talking Delamain
11:17 Weapon changes
11:40 Grenades now weightless
11:47 Fast travel change

CtG-Games
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What I really want to see with the delemain is the ability for it to chauffer you to your location like the npc trips.

sfitzmd
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Del and Skippy can interact with each other. I entered Del after a gunfight using Skippy, Del said: “impressive weaponry” to which Skippy replied: “Well thank you”. I have been trying to get them to interact again to no avail.

allent.g
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3:55 I found this new addition annoying to be honest. Maybe the animation should play when you're idling for a while after not moving any of the sliders, but not when you're sliding through the options and trying to see the changes in real time. I can be very meticulous with character creation and having the character move about as I'm trying to absorb and observe the details is very counter productive. Any game that has this same annoying "feature" in their character creators I almost always mod out, like I did for the Sims 3 and the Sims 4 Create a Sim by placing static pose mods to them. Maybe in the future something like that will appear for Cyberpunk 2077.

Besides that, I'm more or less enjoying the rest of the game post patch 1.5. I'm doing a new playthrough to experience the game with the new changes and so far it's been a good experience overall. Game has a bit more life to it and there is very evident polish (hehe) throughout. It feels like another game, though it's clearly the same game. However, some changes I don't quite like, like some of the stats rebalancing and the changes to clothing mod slots, but for the most part I'm ok with it. I just find it unnecessary for CDPR to tweak that stuff. Then again I'm the kind of player that finds OP builds fun to play and I enjoy the theory crafting, min-maxing, and crunching numbers that goes into achieving that. I much prefer that devs leave stuff like that alone. Especially for single player games. Perhaps that too can be modded to change back, though that might be a tall order.

Overall, a good patch and a welcomed revitalization for the game.

VlaunBurtlecraft
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I want car customization, hopefully they will add it pretty soon cause 1.5 is stable and they can finally focus on adding new features

mehtabali
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i really hope the next update has an overhaul to the shops in game. I want to get to physically sit down in bars and order a drink. order food from restaurants and stands and have an animation of your character eating the food. being able to customize weapons in the gun shop and have access to more shooting ranges would be pretty nice. and even the addition of garages where you can buy, repair, and customize vehicles rather than just picking them up off the street.

hungreydoggo
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The robot, it's got to be chappie! lol

arsenicintheshell
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The dialogues with Delamain were already included in 1.31
I just recently played and finished the game and The Delamain Taxi was one of my first cars I unlocked and he did talk to me every now and then.

BrianM
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Delamain always had voice lines. I believe there's three different endings to his quest line, that gives you three different sets of voice lines. The one you chose he barely speaks, but the other two he's a lot more talkative.

DrivingGod
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The delamain car spoke snice launch, at least on my first playthrough. (PC), the robot is new, I had ran up and down the ditch looking for stuff hidden away.

DT_Liox
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I'd love for there to be hidden missions/quests you can actually do because right now I've done everything there is and am waiting for more.

GPsarakis
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Just beat the game for the first time like 20 minutes ago. I'm glad I waited. It was such an amazing experience! Edit: This was also just a vanilla playthrough on Xbox Series S and I still thought it was great. Can't wait till they can start releasing big Story DLC (Or the next game). I really want more of Night City.

frigidartist
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from my experience with the witcher i think it’s pretty clear the actual developers of CDPR are very ahead of their competitors. If we look at the actual world of cyberpunk the level of detail is from outside this world, very much like the witcher. Never has a game being rushed been so apparent imo like this game, not only from a technical side of things (like the better performance and less bugs we have today), but also from a content perspective. In terms of creating the world like they had planned, a world like the witcher, they had to firstly create a place that felt believable, then populate that place and build on its systems. Other than the combat i felt like the gameplay systems were just never finished, the game shows glimpses of what it wants to be but without the proper time the developers were not able to achieve those ideals. I think if the game was released today, it would be miles better than even the 1.5 update due to the developers having much more creative freedom and control, i’m certain they could add a lot more but because of the heavy emphasis on how buggy the game was and how it lied about things that were supposed to come, they can’t just dish out as many features as they can produce as that would make the PR side of things even worse for CDPR as publisher.

EPiXGamingChannel
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I love the design of robots in Cyberpunk, wish we had more encounters with them other than just them being weak enemies. So this dancing fella is cool I guess lol

tomie
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I hope they add more Quadra cars, seriously, I have fallen in love with the style and any addtional Quadras I can add to my collection is a bonus.. Car customisation would be cool. Also I guess some extra weapons and iconics would also be sweet but maybe the large DLC will do all that and more.

Freyafanboy
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Personally, I like the cleaner-looking map even though I understand the reasons others may hate it. It does show whatever main story mission, side gig, NCPD scanner hustle, or custom marker you currently have placed when you access the fast travel map. The changes make sense unless you absolutely need to see every map marker all at once when fast traveling.

boogieboo
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The monowire got absolutely GUTTED in this update. The glowy laser effect was so cool. Since mantis blades got a cool takedown anim, I have hope maybe monowire can too. That, and bring back that laser, monowire would be my top pick.

ryne
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The True ascended child of Delamin actually has a lot of dialogue but getting him you have to have like 10 in tech I believe

JamieStagg
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I hope the next thing they add in is NG+

StarfallShadow
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I've had full blown conversations with the delamain car. Might depend on which option you pick are the core, i went with destroying it. The convos would happen when i first got in then nothing else until the next time i got in if anyone wants to test that. This was all pre 1.5.

BitterBenji