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SA2DC Prototype - Weird Chao Cocoons

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This is the May 7th 2001 SA2DC prototype.
Cocoons behave oddly in this build. You can still interact with the chao and pick them up. The cocoons also don't have a "fade out" transition - they simply vanish. The force of the cocoon trying to set itself on the ground causes your character to moonwalk infinitely. The force can push you through the map.
The "cocoon pick-up glitch" is still possible on both DC and GCN, but it's frame-perfect and difficult to achieve.
Cocoons behave oddly in this build. You can still interact with the chao and pick them up. The cocoons also don't have a "fade out" transition - they simply vanish. The force of the cocoon trying to set itself on the ground causes your character to moonwalk infinitely. The force can push you through the map.
The "cocoon pick-up glitch" is still possible on both DC and GCN, but it's frame-perfect and difficult to achieve.
SA2DC Prototype - Weird Chao Cocoons
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