Final Fantasy 16 PC Demo Reaction: There Are Some Problems...

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Using an older gpu is a realistic move, good job on that, its part of what I like about this channel.

albynano
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Someone on steam released a fix for uncapping cut scenes.

Stilloffside
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The game does load unbelievably fast on PC. So, the direct storage thing seems to be working.

BLitzRunner
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Some of the textures look incredibly blurry (especially the rocks), but overall, Im definitely buying!

NikoQerry
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Another issue, which I haven't noticed anyone mention, is that several character's hair models don't seem to load the correct LOD level regardless of quality setting, specifically Biast, Adult Clive, Joshua and Elwin are noticeably lower quality than their PS5 counterparts, when viewed up close, in my demo and several streams I have seen.

fenrirxii
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With the amount of time they've had to work on this, anything less than being perfectly smooth on launch is unacceptable

Cblan
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30 FPS locked cutscenes in 2024 is a crime

silpex
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I'm surprised no one's talking about the 170GB space required? That's insane.

prnewbie
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1:25 The scene of negotiation in the fortress is pre-rendered FMV. The aliasing you see is the video playback try to look crisp on 4K resolution. This game has many hidden FMV that looks just like in-engine. And that's why they keep the cutscenes 30fps locks. The FMV are always 30fps no matter what. The real time cutscenes (and the photo mode) also dynamically increase the internal resolution to improve the quality to fit the 30fps goal and help to hide the seam to the FMV.

How did I know? There's the fps unlock mod available already. And it unlock all the real time cutscenes. But it can do nothing about the FMV.

Usually, the FMV are the scene where it used only once and not used during actual gameplay. And some situation with a lot of people. You could also take a closer look at the hair alpha which the real time one would looks noisy from the alpha hash style blending under the AA while the FMV looks more smooth as if it has much more sample.

And also FMVs will look exactly the same to every noise dots or aliasing with the PS5. That's another way to check. PC with different super resolution options will have a different aliasing.

*additional edit after watch it all*

I observe a few situation of fps drops that's visible to the eyes.

-When they swap the real time and FMV. This one I clearly notice when I use the fps unlock mod and look at the number. It's a little bit stuttering when it change to and from 30. It's not a smooth transition.

-When the scene is actually heavy like the fireworks of particles. This is the easiest one to observe.

-When the dynamic resolution try to swap the internal resolution. I discover this as I try to eliminate the stuttering at the beginning cutscene of the Eikonic Challenge which is a real time cutscene and just fade out of black at the very beginning and it just stuttering about two times. Maybe it's the same as your machine gun stuttering in the background but that's all my bare eyes can pick up. So I try many options like turning everything low and such. And I found out that turn off the dynamic resolution eliminate that one specific stuttering. That's what I can say for sure. But I assume there could be a lot more of the situations that it does this again. But there also be the problem as I turn the dynamic resolution off and set a upscaling quality to a well balance one that give a constant fps over 30 which I limit and use frame generation to 60 so it's buttery smooth and also looks quite nice in almost all the time. But without the dynamic resolution, the particle fest will kill the performance.

So I think I have to choose between stuttering from time to time or fps drop on heavy situation.

Maybe with yours's monitoring tools could get more conclude answer than me.

ilakya
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Oliemack. I don't know much about PC configurations, but I noticed that the images looked very blurry with DLAA and I tried FSR Native and it completely improved. This is the first game I play with FSR because in any configuration it looks better than with DLSS. Greetings.

roquevitantonio
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Before i hear the rest of why some of this still looks aliased, is i think some of these cut scenes are not in game, which is also why they are at 30 fps. I saw my gpu not being used much during some cutscenes which indicates, video.

anthonyrizzo
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for me every cutscene cut was "ok i'm having problem or what? oh ok no it's a cutscene"
i was going from 120 fps to 30. a disaster.
Plus come on 21:9 not supported in 2024. PLS GUYS PLS.

thebestsorak
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I feel like the patch improved the picture quality tho

hehashivemind
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The demo also shipped with the incorrect dlss3 frame gen dll file which caused my system to crash when enabling frame gen, had to fix it myself manually, idk if they fixed it yet but I did see an update to the demo, seems there are many dll files that where outdated

iTzMako
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Besides the 30 fps cutscenes, it looked and played pretty great to me. Although I’m playing on a TV many feet away and with a very powerful system (4080, 7800x3d), so that might have something to do with it! It was so great to play that game not stuck at 30 fps during gameplay (« performance » mode on PS5 was atrocious).

A_Noid
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30fps on cutscenes is ok, but with those horrid frametimes, definitely not.
60fps with bad frametimes would've been bad too

ololreyalple
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I dont mind the Demo not playing well (even tho i'd rather see it run well from Day 1) but the issue is SE is not patching their games up on PC and never did, them saying they will make the performance better means nothing to me when all of their PC ports of modern games are half assed. Kingdom Hearts didn't see updates, FF7R didn't see it, FF15 is just dead (i know its old but damn that game needs DLSS 2.0 and some fixes even now) and now with FF16 being ass doesn't really make me want to buy their modern games on PC. Also i have horrible stutter too on my build. Running on a Ryzen 7800X3D with 32 GB which i dont think its the issue, but my GPU is an RTX 3060 Ti. The VRAM usage is almost capping 8 GB and whatever the resolution the usage is same + same stutter whatever im doing. I'd be ok with 30 FPS too but since the stutter is huge, capping to 30 ain't helping it.

cupcake
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On my RTX 4050 laptop I use 30 fps cap even in gameplay, the game is rock solid. With frame gen the game runs at about 70/80 fps with high preset but there are some micro-freezes that ruin the experience, maybe because I only have 16 gb of RAM and not dual channel. It's also a strange blurry game, like FFXV, and It's not a problem of dynamic resolution, It's blurry, that's all. Anyway, the story is very interesting and I'm curious about It.

Edit: 30 FPS on My 60hz TV, while on my 144hz monitor the game suggests to use the 36 FPS cap.

Snakedirge
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1:20 I'm pretty sure that whole sequence is just a pre-rendered video

hcwdjk
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Pre-rendered cutscenes locked at 30 FPS is a plague that needs to stop already. Fortunately a mod unlocks them.

spyrochrisgaming