Voxel Tycoon - Playthrough 1 - gameplay overview, approach and lessons learned so far

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In this revisit of my first Voxel Tycoon playthrough, I give an overview of the network and explain my approach to the game and to completing the final research task. I concentrate on two busy hubs to share my lessons learned there. The hubs are messy monstrosities that organically grew with increased traffic. Once we have blueprints, I'll end up with much neater hubs but at this stage it is the part of the game I enjoy the most ;-).

In the beginning and end of the video I show the overhead image of this first playthrough. Here is the download link for the image if you want to look.

00:00 - Introduction and overhead view of the game area
00:35 - Overview of play area
01:26 - Busy railway hub 1 and rail-network design approach
02:46 - Final research centre
03:29 - Busy railway hub 2 and rail-network design approach
05:02 - Last thoughts and overhead view of the game area

#PinStratsDan #VoxelTycoon #Tycoon

Xbox One user ID - PinStratsDan
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Hi again, I see here you didn't let your cities grow huge, was that on purpose? Is that because your main goal was the research tree? Thanks again, yes I do love this game as well brother. Just nothing on my channel, my brain just 'stops' when there are to many choices in front of me, but I keep on grinding, making the problems as small as can be. Been playing Evospace, Foundry ( my latest adiction ) and just jumped back into Satisfactory, I have an older save since they did the Xmass-event. Cool to make those Christmass recipes for a month or so. Cheers and see you around brother! ;-)

JakeSimmer