How To Make Ignited Freddy AI in Rec Room

preview_player
Показать описание
In todays rec room circuits tutorial I show you how to make the ignited freddy AI in Rec Room. I will walk you through setting up your map, circuits, and animating your monster. As well as getting it to follow the closest player and how to make roaming ai in rec room.

Follow me on TikTok, Twitter, and Instagram all @theRCLman

#kiwidesign #recroom #vr
Рекомендации по теме
Комментарии
Автор

⚠⚠WaARNING⚠⚠ This One Is Difficult! The Invnetion is called Ignited Circuits v1 (250 tokens). Did You Find Mr. Crabs in the video? Thank you Everyone For Taking YOur Time TO Learn and watch this

theRCLman
Автор

To answer your delta time related question the transform chip will find a position between the start position and end position. If you imagine the start position is represented by using 0 and the end position is represented by 1, using any float value between 0 and 1 will determine how far between the start and end position the new transformed position will be. An example is using 0.05 means you will move 5% of the way from the start position to the end position every time it executes. Using delta time will result in the float value equal to the time between the current frame and the last frame to load. This is so as the frame rate fluctuates, the new transform value will adjust as well to maintain the illusion of constant movement even when the frame rate changes. You got this!

HalftrackVR
Автор

This actually helps alot with ai and just finding a plan on how to make something chase you I’ve been thinking of making a game and this helps alot thx

cadenzgaming
Автор

Oh wow! I thought ignited Freddy used some sort of goblin type AI but OH MY THIS IS AWESOME! (i haven’t tried this yet but maybe I will soon)

somethingidk
Автор

You’re always an inspiration for people that want to build!

C.o.l.e_
Автор

This is what I need rcl thank you dude

PresidentCypress
Автор

Hi, I'm having some issues. When I get far away from it, it just stays there instead of going to the trigger volume. Is there a way to fix that?

Misco_Memes
Автор

Do you know how you can keep it from going inside the walls and how you would make it have smooth turns?

TreyisPlayin
Автор

RCL, You Did it once again. Your the best.

Tedspuppits
Автор

So basically there is a game im trying to make. An im trying to make it so it doesnt walk through walls. Instead, it goes to the trigger volumes to chase the player instead of just going to the player. Could you explain on how I could do that.

MejuTheSamurai
Автор

For some reason my cube keeps moving into the ground instead of following me. Have you got any ideas as to why that is?

ItsInfinityVR
Автор

They put out animation gizmo v2 in beta btw

HatClassy
Автор

Bro 💀 I just made the rcl follow 5.3 for an ignites Freddy game, I get out of Vr and check your channel and you have this 💀💀💀

BPHL.Official
Автор

You should try to make this invention with wall Collision

wwrocks
Автор

8:17 use a rec room object get all with Tag and add a Tag for each path trigger

ejo
Автор

i think one of the games u showed the one on the left for like map was IgnitedMoltenFreddy right? 00:15 15 seconds

TripGTYT
Автор

You say your not a expert but me be like he’s god

jimmygunnergaming
Автор

Omg I don’t haft to spend my day doing what I was planning to do! THANK YOU

TKcopYT
Автор

There is another way to do it. It’s called A star pathfinding. Basically it will find the shortest path towards a target using “nodes” which are path points for it. Currently trying to make atm but for now this will work for my game for now. Thanks RCL! 😄

pluralraccoon
Автор

and thanks I can actually make my game it we'll have have a story included

Star.Glitch.t.r