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generative music with 250K boids on a computeshader
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Here's another music/visual exploration using a large scale simulation.
I'm mapping the agent behavior from unity to sound in Ableton live.
Quite excited how some performance updates (bitonic sorting + tiling) allowed me to simulate 250+K agents.
To stay updated on my explorations, follow me on Twitter
#computeshader #unity3d #boids
I'm mapping the agent behavior from unity to sound in Ableton live.
Quite excited how some performance updates (bitonic sorting + tiling) allowed me to simulate 250+K agents.
To stay updated on my explorations, follow me on Twitter
#computeshader #unity3d #boids