MtoA 512 | Lighting and Scattering | Part 2 in Maya

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Welcome to this MtoA Part 2 series where I will show you how to set up the rendering scene by placing geometry, position lights and setting up the shader to render the final beauty image.

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Complete source files available here: 

arvidurs
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Appreciate the clear progression in your videos, learnt a lot

Toronater
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Great explanation.. thanks for the awesome tutorial :)

ppawar
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tx for providing liking this before watching because i know i am going to learn something great

aakashdimri
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Thanks Arvid for this video! What about the specs of your PC?

buddhabas
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Hi, Arvid, thank you for tutorial! What's the software do you use for viewing an image (in the end of a video)?

ИльяВащишин
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what software are you using to view the exr?

danielpaul
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While you were in the Light control panel, you duplicated the 3rd light and somehow "flew" the camera instantly to the 3rd igloo. Is there a command for that or is that part of the Light Control panel?

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