Coding Math: Episode 42 - Isometric 3D Part II

preview_player
Показать описание
3D layout strategies and simple character interaction.

Рекомендации по теме
Комментарии
Автор

Dead God of Coding Math, please make episode three of Isometric 3D. Thank you for the great channel.

justsomedude
Автор

Where is Isometric III ??? Leaving us hanging, Prof. K!!!

philipbell_
Автор

Thank you for these videos, even if they're topics I'm already familiar with I enjoy watching them for entertainment. And others, like the collision and 3D with perspective videos have taught me a lot. Thanks!

Leaf
Автор

I really enjoyed part 1 & part 2. At the end of the video you mentioned there will be one more video, but I don't see it in your video list... I hope you will do a part 3 (and maybe a part 4?) someday. Some topics I'd be interested in watching & learning (pertaining to isometric drawing and games) are 1) moving the character (in this case, a ball) not just from cell to cell, but pixel by pixel 2) drawing a more complex world... the example here assumes the object (a ball) is always on top of the surface... what if the world had a tube (or a tunnel) and the player's character/object goes into the tube (or tunnel). Anyway, I really enjoyed parts 1 & 2... GREAT JOB!!...and I hope there will be a part 3 someday.

jeffb
Автор

Very nicely done. What I would like to see, and something I have NEVER seen covered for Isometric programming in all my searches, is dealing with tile selection with multiple layers. Normal isometric tile selection with a single flat plane like we see in your videos is easy. But if you add another layer and have, taller and shorter blocks (like some of the parts of your last video), how do you determine if the player is clicking on the top of a tall block, verses a lower level block behind it where that tile may exist in the same area of the screen? Visually we can see which block we clicked on, but how to determine this from a programming stand point is more of a challenge. I have some ideas on it, like starting with the highest possible tile it could be and working my way down, but I can't help but think there has to be a better solution.

If you done something like that, you would probably have the ONLY video online on the topic, seriously, search around. I plan to tinker with this myself and I may just do up my own video to help people once I get a working solution, no matter how good or bad. ;)

NeilRoy
Автор

Dope af man, valuable resource. Still got plans for a third part?

chris_burrows
Автор

Hi Codingmath. Are you still alive? I'm still looking forward on what you have to put out next. Will you be revisiting your ideas for 3D like you said you would?

Xenthera
Автор

Man, it's so great, just what i was looking for, much thanks!

zmln
Автор

more!! can you also look on having a large canvas and having a camera object to only render the part where the player is? I'm having problems doing this efficiently. Thanks!

gedr
Автор

Thank you very much for making this tutorial.

indoxperia
Автор

Where is Isometric III ? Leaving us hanging, Prof. K. ?
Our character need to jump and climb some blocks x) in order to scape from that island hehe

vicentefleitas
Автор

Since tiles are 2:1 what are the 3D to 2D dimetric projection formulas if I wanted to use 3D models?

FPChris
Автор

And this is the last video of Coding Math? ):

lucasmachain