DirectX11 Adaptive Tessellation.

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This project is part of my porfolio for Game programming.
It incorporates certain features of DX11 such as realtime Tessellation with displacment and normal mapped lighting.

I this video in particular, we can clearly see the adaptive tessellation based on camera distance. ( Control points further from camera have a lower tessellation factor)
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GT6 on PS3 use this technology on the cars.

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So its like automatic LODs for each polygon, right?

Johns