Ultra Dynamic Sky in Venice and Levels in Unreal Engine

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In this clip I'll show you how to move actors to sub levels for organisational purposes, and while I'm at it I show you how to change outdoor lights and weather effects with Ultra Dynamic Sky. This was a clip from a recent stream in which I'm building my Venice animation over a weekend.

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u have to simulate it or play the level to see the thunderstorm or which one u choose its pretty good thou i love it especially the lighting affect and snow

KorGaming_Ghost
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Very nice results when you deleted whatever lighting rig you had (very blown out lighting) and dropped in the UDS it looked amazing !

deeptube